Weapon Damage: Difference between revisions

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imported>Nitramo
m Changed to note that moxie classes use Moxious maneuver instead of only Disco Bandits (not sure about grammar in change)
imported>Dentarthurdent
m Monster Damage Formula: simplified the formula
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===Monster Damage Formula===
===Monster Damage Formula===
{| border="0" cellpadding="3" cellspacing="0" style="text-align:center"
Monster Attack - Player Moxie + 20-40% of Monster Level = Total Damage
|rowspan="2"|Monster Attack - Player Moxie +  
|style="border-bottom:1px solid black;"|100-200% of Monster Level
|rowspan="2"| = Total Damage
|-
|5
|}


Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by [[Damage Absorption]] (and [[Elemental Resistance]], if applicable).
Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by [[Damage Absorption]] (and [[Elemental Resistance]], if applicable).


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 02:55, 18 April 2006

[ Return to Game Mechanics ] The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula.

A moxie class' Moxious maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

10-20% of Weapon Power + (Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage

Note that when using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, and not the Total Damage.

Ranged Weapon Damage Formula

10-20% of Weapon Power + ( Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage
2

Note that Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.

Monster Damage Formula

Monster Attack - Player Moxie + 20-40% of Monster Level = Total Damage

Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by Damage Absorption (and Elemental Resistance, if applicable).