Weapon Damage: Difference between revisions
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imported>Kittiwake Corrected the horribly wrong monster damage formula. |
imported>Cor nocae m Clarified and added grammar |
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{{RETURNTO Mechanics}} | {{RETURNTO Mechanics}} | ||
The second | The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula. | ||
A | A Moxie class's [[Moxious maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]]. | ||
===Melee Weapon Damage Formula=== | ===Melee Weapon Damage Formula=== | ||
10 | 10% to 20% of Weapon Power + (Player Muscle - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage | ||
* When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage. | |||
===Ranged Weapon Damage Formula=== | ===Ranged Weapon Damage Formula=== | ||
{| border="0" cellpadding="3" cellspacing="0" style="text-align:center" | {| border="0" cellpadding="3" cellspacing="0" style="text-align:center" | ||
|rowspan="2"|10 | |rowspan="2"|10% to 20% of Weapon Power + ( | ||
|style="border-bottom:1px solid black;"|Player Muscle | |style="border-bottom:1px solid black;"|Player Muscle | ||
|rowspan="2"| - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage | |rowspan="2"| - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage | ||
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* Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage. | |||
===Monster Damage Formula=== | ===Monster Damage Formula=== | ||
(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage | (Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage | ||
* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, hese effects are applied after Total Damage is calculated. | |||
A player with the skill [[Hero of the Half-Shell]] | ==Notes== | ||
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
__NOTOC__ |
Revision as of 08:58, 27 May 2006
[ Return to Game Mechanics ] The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
10% to 20% of Weapon Power + (Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
10% to 20% of Weapon Power + ( | Player Muscle | - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage |
2 |
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.
Monster Damage Formula
(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage
- Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, hese effects are applied after Total Damage is calculated.
Notes
- A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.