Weapon Damage: Difference between revisions

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imported>Kittiwake
Corrected the horribly wrong monster damage formula.
imported>Cor nocae
m Clarified and added grammar
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{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}
The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula.
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.


A moxie class' [[Moxious maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]].
A Moxie class's [[Moxious maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]].


===Melee Weapon Damage Formula===
===Melee Weapon Damage Formula===
10-20% of Weapon Power + (Player Muscle - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage
10% to 20% of Weapon Power + (Player Muscle - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage


Note that when using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, and not the Total Damage.
* When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.


===Ranged Weapon Damage Formula===
===Ranged Weapon Damage Formula===
{| border="0" cellpadding="3" cellspacing="0" style="text-align:center"
{| border="0" cellpadding="3" cellspacing="0" style="text-align:center"
|rowspan="2"|10-20% of Weapon Power + (
|rowspan="2"|10% to 20% of Weapon Power + (
|style="border-bottom:1px solid black;"|Player Muscle
|style="border-bottom:1px solid black;"|Player Muscle
|rowspan="2"| - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage
|rowspan="2"| - Monster Defense) + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] = Total Damage
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|}
|}


Note that Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.  
* Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.


===Monster Damage Formula===
===Monster Damage Formula===
(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage
(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage


Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by [[Damage Absorption]] (and [[Elemental Resistance]], if applicable).
* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, hese effects are applied after Total Damage is calculated.


A player with the skill [[Hero of the Half-Shell]], and with a shield equipped, will have their Muscle used in the above formula instead of their Moxie.
==Notes==
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
__NOTOC__

Revision as of 08:58, 27 May 2006

[ Return to Game Mechanics ] The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

10% to 20% of Weapon Power + (Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage

Ranged Weapon Damage Formula

10% to 20% of Weapon Power + ( Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage
2
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.

Monster Damage Formula

(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage

  • Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, hese effects are applied after Total Damage is calculated.

Notes

  • A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.