Weapon Damage: Difference between revisions

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(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage
(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage


* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, hese effects are applied after Total Damage is calculated.
* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, these effects are applied after Total Damage is calculated.


==Notes==
==Notes==

Revision as of 06:41, 31 May 2006

[ Return to Game Mechanics ] The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

10% to 20% of Weapon Power + (Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage

Ranged Weapon Damage Formula

10% to 20% of Weapon Power + ( Player Muscle - Monster Defense) + Bonus Melee Damage + Elemental Damage = Total Damage
2
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.

Monster Damage Formula

(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage

  • Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Total Damage is calculated.

Notes

  • A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.