Weapon Damage: Difference between revisions

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imported>Ricket
Ranged Weapon Damage Formula: Damage cannot be lower than 1.
imported>Foggy
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==Notes==
==Notes==
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
* Your damage will be followed by ''n'' sound effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up.
* The monster's damage will be followed by ''n'' sound effects, where n is equal to the square root of the monster's damage rounded up.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]


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Revision as of 23:56, 20 June 2006

[ Return to Game Mechanics ] The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ (Player Muscle - Monster Defense)
+ Bonus Melee Damage + Elemental Damage

Ranged Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ Player Muscle - Monster Defense
2
+ Bonus Melee Damage + Elemental Damage
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.

Monster Damage Formula

(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage

  • Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Total Damage is calculated.

Notes

  • A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
  • Your damage will be followed by n sound effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up.
  • The monster's damage will be followed by n sound effects, where n is equal to the square root of the monster's damage rounded up.