Weapon Damage: Difference between revisions
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==Notes== | ==Notes== | ||
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie. | * A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie. | ||
* Your damage will be followed by ''n'' sound effects, where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up. | * Your damage will be followed by ''n'' sound effects, where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10. | ||
* The monster's damage will be followed by ''n'' sound effects, where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10. | * The monster's damage will be followed by ''n'' sound effects, where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10. | ||
Revision as of 13:09, 21 June 2006
[ Return to Game Mechanics ] The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
Total Damage = |
|
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
Total Damage = |
|
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Monster Damage Formula
(Monster Attack - Player Moxie) + 100-125% of Monster XP = Total Damage
- Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Total Damage is calculated.
Notes
- A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
- Your damage will be followed by n sound effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n sound effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.