Weapon Damage: Difference between revisions

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imported>Tyken
m Monster Damage Formula: reversed formula to match the rest of the page
imported>Dehstil
{{rewrite|comment=The "Monster Damage Formula" fails to take into account hat and pants power; see talk page for details.}}
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{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}
{{rewrite|comment=The "Monster Damage Formula" fails to take into account hat and pants power; see [[Talk:Weapon Damage|talk page]] for details.}}
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The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.


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* When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
*When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.


===Ranged Weapon Damage Formula===
===Ranged Weapon Damage Formula===
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* Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
*Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.


===Monster Damage Formula===
===Monster Damage Formula===
Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP
Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP
* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, these effects are applied after Total Damage is calculated.
* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, these effects are applied after Total Damage is calculated.


==Notes==
==Notes==
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
*A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
* Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
*Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
* The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10.
*The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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Revision as of 00:17, 21 October 2006

[ Return to Game Mechanics ]

The Hermit humbly requests that this page be rewritten or expanded.

The "Monster Damage Formula" fails to take into account hat and pants power; see talk page for details.

The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ (Player Muscle - Monster Defense)
+ Bonus Melee Damage + Elemental Damage

Ranged Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ Player Muscle - Monster Defense
2
+ Bonus Melee Damage + Elemental Damage
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.

Monster Damage Formula

Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP

  • Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Total Damage is calculated.

Notes

  • A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
  • Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
  • The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.