Weapon Damage: Difference between revisions
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imported>Tyken m →Monster Damage Formula: reversed formula to match the rest of the page |
imported>Dehstil {{rewrite|comment=The "Monster Damage Formula" fails to take into account hat and pants power; see talk page for details.}} |
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{{RETURNTO Mechanics}} | {{RETURNTO Mechanics}} | ||
{{rewrite|comment=The "Monster Damage Formula" fails to take into account hat and pants power; see [[Talk:Weapon Damage|talk page]] for details.}} | |||
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The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula. | The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula. | ||
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* When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage. | *When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage. | ||
===Ranged Weapon Damage Formula=== | ===Ranged Weapon Damage Formula=== | ||
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* Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. | *Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. | ||
===Monster Damage Formula=== | ===Monster Damage Formula=== | ||
Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP | Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP | ||
* Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, these effects are applied after Total Damage is calculated. | * Monsters can never do less than their XP value in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, these effects are applied after Total Damage is calculated. | ||
==Notes== | ==Notes== | ||
* A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie. | *A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie. | ||
* Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10. | *Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10. | ||
* The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10. | *The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Revision as of 00:17, 21 October 2006
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The Hermit humbly requests that this page be rewritten or expanded.
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The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
Total Damage = |
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- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
Total Damage = |
|
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Monster Damage Formula
Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP
- Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Total Damage is calculated.
Notes
- A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.