Weapon Damage: Difference between revisions

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==Notes==
==Notes==
*A player with the skill [[Hero of the Half-Shell]] and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
*Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
*Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
*The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10.
*The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 23:41, 3 November 2006

[ Return to Game Mechanics ]

The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ (Player Muscle - Monster Defense)
+ Bonus Melee Damage + Elemental Damage

Ranged Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ Player Muscle - Monster Defense
2
+ Bonus Melee Damage + Elemental Damage
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.

Monster Damage Formula

Raw monster damage is given by

 Total Damage = (DIFF) + 100-125% of Monster XP

where

 DIFF = (Monster Attack - Player Moxie), minimum zero

except for Heroes of the Half-Shell who are wielding a shield and have more muscle than moxie:

 DIFF = (Monster Attack - Player Muscle), minimum zero.

Notes

  • Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
  • The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.