Weapon Damage: Difference between revisions
From A KoL Wiki
imported>DirkDiggler |
imported>Dehstil m →Monster Damage Formula: semantics |
||
Line 44: | Line 44: | ||
===Monster Damage Formula=== | ===Monster Damage Formula=== | ||
Raw monster damage is given by | Raw monster damage is given by | ||
Raw Damage = (DIFF) + 20-25% of Monster Level | |||
where | where | ||
DIFF = (Monster Attack - Player Moxie), minimum zero | DIFF = (Monster Attack - Player Moxie), minimum zero | ||
except for [[Hero of the Half-Shell|Heroes of the Half-Shell]] who are wielding a [[Shields|shield]] and have more | except for [[Hero of the Half-Shell|Heroes of the Half-Shell]] who are wielding a [[:Category:Shields|shield]] and have more Muscle than Moxie: | ||
DIFF = (Monster Attack - Player Muscle), minimum zero. | DIFF = (Monster Attack - Player Muscle), minimum zero. | ||
* This total is then reduced by [[Damage Reduction]], [[Damage Absorption]] and [[Elemental Resistance]], as applicable. | * This total is then reduced by [[Damage Reduction]], [[Damage Absorption]] and [[Elemental Resistance]], as applicable. | ||
* Monsters can never do less than | * Monsters can never do less than (Monster Level)/5 in damage unless [[Damage Absorption]] and/or [[Elemental Resistance]] are applicable. Still, these effects are applied after Raw Damage is calculated. | ||
==Notes== | ==Notes== |
Revision as of 04:04, 5 November 2006
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
Total Damage = |
|
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
Total Damage = |
|
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Monster Damage Formula
Raw monster damage is given by
Raw Damage = (DIFF) + 20-25% of Monster Level
where
DIFF = (Monster Attack - Player Moxie), minimum zero
except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:
DIFF = (Monster Attack - Player Muscle), minimum zero.
- This total is then reduced by Damage Reduction, Damage Absorption and Elemental Resistance, as applicable.
- Monsters can never do less than (Monster Level)/5 in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Raw Damage is calculated.
Notes
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.