Weapon Damage: Difference between revisions
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imported>Foggy added damage formula for unarmed combat |
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*Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. | *Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. | ||
===Unarmed Combat Damage Formula=== | |||
{| | |||
| Total Damage = | |||
| | |||
{| | |||
| 1 + | |||
|- | |||
| | |||
{| | |||
| align="left" rowspan="2" | + | |||
| align="center" style="border-bottom: 1px solid black;" | Player [[Muscle|Muscle]] | |||
| rowspan="2" align="left" | - Monster Defense | |||
|- | |||
| align="center" | 4 | |||
|} | |||
|- | |||
| + [[Bonus Melee Damage|Bonus Melee Damage + Elemental Damage]] | |||
|} | |||
|} | |||
*In unarmed combat, your muscle is divided by 4 to determine to damage. | |||
===Monster Damage Formula=== | ===Monster Damage Formula=== |
Revision as of 15:54, 9 November 2006
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
Total Damage = |
|
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
Total Damage = |
|
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Unarmed Combat Damage Formula
Total Damage = |
|
- In unarmed combat, your muscle is divided by 4 to determine to damage.
Monster Damage Formula
Raw monster damage is given by
Total Damage = (Diff + 20 to 25% of Monster Level - Damage Reduction) * AbsorbFrac * ElementalFrac
where
Diff = (Monster Attack - Player Moxie), minimum zero
except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:
Diff = (Monster Attack - Player Muscle), minimum zero.
and
if Damage Absorption < 10, AbsorbFrac = 1 if 10 < Damage Absorption < 1000, AbsorbFrac = 1 - (√(Damage Absorption/10) - 1)/10 if 1000 < Damage Absorption, AbsorbFrac = 0.1
and
ElementalFrac = 1 - (Elemental Resistance)/10
where Elemental Resistance is a number 0 to 8 depending on the element of the monster's attack and your appropriate resistance rating
Notes
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.