Weapon Damage: Difference between revisions

From A KoL Wiki
imported>Foggy
added damage formula for unarmed combat
imported>Dehstil
m note damage against physically-resistant monsters
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*Against physically resistant monsters, damage is reduced to 1 + Elemental Damage.
*When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
*When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.


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*Against physically resistant monsters, damage is reduced to 1 + Elemental Damage.
*Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
*Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.


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*Against physically resistant monsters, damage is reduced to 1 + Elemental Damage.
*In unarmed combat, your muscle is divided by 4 to determine to damage.
*In unarmed combat, your muscle is divided by 4 to determine to damage.



Revision as of 23:19, 9 November 2006

[ Return to Game Mechanics ]

The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ (Player Muscle - Monster Defense)
+ Bonus Melee Damage + Elemental Damage
  • Against physically resistant monsters, damage is reduced to 1 + Elemental Damage.
  • When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.

Ranged Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ Player Muscle - Monster Defense
2
+ Bonus Melee Damage + Elemental Damage
  • Against physically resistant monsters, damage is reduced to 1 + Elemental Damage.
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.

Unarmed Combat Damage Formula

Total Damage =
1 +
+ Player Muscle - Monster Defense
4
+ Bonus Melee Damage + Elemental Damage
  • Against physically resistant monsters, damage is reduced to 1 + Elemental Damage.
  • In unarmed combat, your muscle is divided by 4 to determine to damage.

Monster Damage Formula

Raw monster damage is given by

Total Damage = (Diff + 20 to 25% of Monster Level - Damage Reduction) * AbsorbFrac * ElementalFrac

where

 Diff = (Monster Attack - Player Moxie), minimum zero

except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:

 Diff = (Monster Attack - Player Muscle), minimum zero.

and

 if Damage Absorption < 10, AbsorbFrac = 1
 if 10 < Damage Absorption < 1000, AbsorbFrac = 1 - (√(Damage Absorption/10) - 1)/10
 if 1000 < Damage Absorption, AbsorbFrac = 0.1

and

ElementalFrac = 1 - (Elemental Resistance)/10

where Elemental Resistance is a number 0 to 8 depending on the element of the monster's attack and your appropriate resistance rating

Notes

  • Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
  • The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.