Weapon Damage: Difference between revisions
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imported>Dehstil |
imported>Dehstil m →Weapon Damage Formula: removed some notes that are almost identical to the rangeadj description |
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| Total Damage = | | Total Damage = | ||
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| rowspan="2" | ( | | rowspan="2" | ( | ||
| style="border-bottom:1px solid black; text-align:center;" | Player [[Muscle|Muscle]] | | style="border-bottom:1px solid black; text-align:center;" | Player [[Muscle|Muscle]] | ||
| rowspan="2" align="left" | - Monster Defense) | | rowspan="2" align="left" | - Monster Defense) | ||
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| align="center" | rangeadj | | align="center" | rangeadj | ||
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:* crit is 1 for a normal hit, 2 for a critical hit; and | :* crit is 1 for a normal hit, 2 for a critical hit; and | ||
:* tsfactor is 1 for a normal attack, 2 for [[Thrust-Smack]], 3 for [[Lunging Thrust-Smack]]. (You must have a melee weapon equipped for [[Thrust-Smack|TS]] or [[Lunging Thrust-Smack|LTS]]) | :* tsfactor is 1 for a normal attack, 2 for [[Thrust-Smack]], 3 for [[Lunging Thrust-Smack]]. (You must have a melee weapon equipped for [[Thrust-Smack|TS]] or [[Lunging Thrust-Smack|LTS]]) | ||
*Against monsters with high enough defense or physically resistant monsters (or if you really like [[fake hand]]s), damage is reduced to its minimum: 1 + Elemental Damage. | |||
*Against physically resistant monsters, damage is reduced to 1 + Elemental Damage. | *Until the KoL dev team alleviates some semantics problems, Bonus Melee Damage always applies even when using a ranged weapon. | ||
*When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the mainhand Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage. | *When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the mainhand Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage. | ||
===Monster Damage Formula=== | ===Monster Damage Formula=== |
Revision as of 03:55, 20 November 2006
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Weapon Damage Formula
Total Damage = |
|
Where
- rangeadj is 1 for melee attack, 2 for ranged attack, and 4 for barehanded (no weapon equipped).
- crit is 1 for a normal hit, 2 for a critical hit; and
- tsfactor is 1 for a normal attack, 2 for Thrust-Smack, 3 for Lunging Thrust-Smack. (You must have a melee weapon equipped for TS or LTS)
- Against monsters with high enough defense or physically resistant monsters (or if you really like fake hands), damage is reduced to its minimum: 1 + Elemental Damage.
- Until the KoL dev team alleviates some semantics problems, Bonus Melee Damage always applies even when using a ranged weapon.
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the mainhand Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Monster Damage Formula
Raw monster damage is given by
Total Damage = (Diff + 20 to 25% of Monster Level - Damage Reduction) * AbsorbFrac * ElementalFrac
where
Diff = (Monster Attack - Player Moxie), minimum zero
except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:
Diff = (Monster Attack - Player Muscle), minimum zero.
and
if Damage Absorption < 10, AbsorbFrac = 1 if 10 < Damage Absorption < 1000, AbsorbFrac = 1 - (√(Damage Absorption/10) - 1)/10 if 1000 < Damage Absorption, AbsorbFrac = 0.1
and
ElementalFrac = 1 - (Elemental Resistance)/10
where Elemental Resistance is a number 0 to 8 depending on the element of the monster's attack and your appropriate resistance rating
Notes
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.