Wink at (Familiar Name): Difference between revisions

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imported>Club
one in-game typo fixed, in-game ref
imported>Prestige
adding message, some more notes
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|source=Have a [[Reanimated Reanimator]] as your current familiar
|source=Have a [[Reanimated Reanimator]] as your current familiar
|permable=0
|permable=0
|explain=[[Reanimated Reanimator]] stuns the monster and makes copies of it some turns later.
|explain=[[Reanimated Reanimator]] staggers the monster and makes copies of it some turns later.
|usemsg=<div style="text-align: left">
|usemsg=<div style="text-align: left">
*For a monster that can be [[Copying|copied]]:
*For a monster that can be [[Copying|copied]]:
You point a finger at <familiarname>, then at your opponent. <familiarname> nods and begins calculating how much glow-juice he'll need to reanimate it.
:You point a finger at <familiarname>, then at your opponent. <familiarname> nods and begins calculating how much glow-juice he'll need to reanimate it.
*At the end of the combat:
*At the end of the combat:
**<familiarname> drags your opponent away from the battle. "You haven't seen the last of this one!" he shouts.
**<familiarname> drags your opponent away from the battle. "You haven't seen the last of this one!" he shouts.
**<familiarname> grabs your slain opponent and says, "Come up to the lab and see what's on the slab! Or just wait for it to find you again!"
**<familiarname> grabs your slain opponent and says, "Come up to the lab and see what's on the slab! Or just wait for it to find you again!"
*The wandering monster's intro text is replaced with:
**<familiarname> calculates the volume of glow-juice he'll need to resurrect your opponent, and then drags the corpse off to the lab.
You stop for a moment because you feel the hairs on the back of your neck stand up. You feel cold breath on your back, and spin around and see the reanimated corpse of a <monster>! It lunges at you, %pos[sic] eyes glowing green. It doesn't seem to be here for hugs.
*For [[:Category:Uncopyable|uncopyable]] monsters:
*For [[:Category:Uncopyable|uncopyable]] monsters:
<familiarname> sizes up your opponent, then whips out some calipers and takes a few measurements. "This creature cannot be reanimated. It has lived too large this one lifetime to live again," he says, solemnly.
:<familiarname> sizes up your opponent, then whips out some calipers and takes a few measurements. "This creature cannot be reanimated. It has lived too large this one lifetime to live again," he says, solemnly.
</div>
</div>}}
}}
 
==Notes==
==Notes==
*After winking, turns the monster into a [[wandering monsters|wandering monster]], which will obey all the encounter rules on that page.
*After winking, turns the monster into a [[wandering monsters|wandering monster]], which will obey all the encounter rules on that page.
*Wandering copies of the monster will appear three times.
*During these extra fights, the monster's intro text is replaced with:
:You stop for a moment because you feel the hairs on the back of your neck stand up. You feel cold breath on your back, and spin around and see the reanimated corpse of a <monster>! It lunges at you, %pos{{sic}} eyes glowing green. It doesn't seem to be here for hugs.
*The monster will stop following you at rollover.
*This skill shares a usage counter with [[Fire a badly romantic arrow]].
*This skill shares a usage counter with [[Fire a badly romantic arrow]].



Revision as of 11:03, 29 October 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

Probably same encounter timing as Fire a badly romantic arrow, but we should be sure.

Wink at <familiarname>

Wink at <familiarname>

Type: Combat
MP Cost: N/A
Source: Have a Reanimated Reanimator as your current familiar
Price: N/A
Class: N/A
Level: N/A
Effect: Reanimated Reanimator staggers the monster and makes copies of it some turns later.
When Used:
  • For a monster that can be copied:
You point a finger at <familiarname>, then at your opponent. <familiarname> nods and begins calculating how much glow-juice he'll need to reanimate it.
  • At the end of the combat:
    • <familiarname> drags your opponent away from the battle. "You haven't seen the last of this one!" he shouts.
    • <familiarname> grabs your slain opponent and says, "Come up to the lab and see what's on the slab! Or just wait for it to find you again!"
    • <familiarname> calculates the volume of glow-juice he'll need to resurrect your opponent, and then drags the corpse off to the lab.
  • For uncopyable monsters:
<familiarname> sizes up your opponent, then whips out some calipers and takes a few measurements. "This creature cannot be reanimated. It has lived too large this one lifetime to live again," he says, solemnly.

Notes

  • After winking, turns the monster into a wandering monster, which will obey all the encounter rules on that page.
  • Wandering copies of the monster will appear three times.
  • During these extra fights, the monster's intro text is replaced with:
You stop for a moment because you feel the hairs on the back of your neck stand up. You feel cold breath on your back, and spin around and see the reanimated corpse of a <monster>! It lunges at you, %pos[sic] eyes glowing green. It doesn't seem to be here for hugs.

References

  • The "It doesn't seem to be here for hugs" line is probably a reference to the message that arrowed monsters have: "It lunges at you, intent on hugging you to death."

See Also