Zapping: Difference between revisions

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100-Watt bulb (probably all familiar items need to verify),
100-Watt bulb (probably all familiar items need to verify),
5-Alarm Saucepan,
mafia aria,
mafia aria,
Meat maid body,
Meat maid body,

Revision as of 15:18, 22 August 2005

The Hermit humbly requests that this page be rewritten or expanded.

could do with some confirmed combos


Zapping is an art that changes certain items into items that are related to them. To zap items, players must acquire a wand, acquiring a wand is a lengthy process and it must be repeated often as wands break after a few uses.
1. The player must first adventure at the Dungeons Of Doom until Izchak's Lighting Store shows up
2. The player must then purchase the item priced at 5000 meat
3. The player must then defeat the Mimic they have to fight upon purchasing the cloak thingy
4. The player must then use the item dropped by the Mimic

There are various types of wands, but so far they all appear to do the same thing, which one you get seems to be completely random. (See aluminum wand, ebony wand, hexagonal wand, marble wand, pine wand)

What Can Be Zapped?

So far it is not known if you always get the same item from zapping, for example, a Decorative Fountain could zap into Feng Shui For Big Dumb Idiots one time and Windchimes in another.

Zappable things discovered so far include base boozes, tier one drinks, tier two drinks, Tiny Plastics, DD reward items, meat gems, outfit components, fences, scrolls and so on and so forth, the list is endless.

Significantly, wolf masks polymorph into furry pants- very handy for hardcore non-TTs.

Sewer items (eg Seal tooth, ravioli hat) can be zapped into other sewer items.

Also, Daily Dungeon Keys may be changed into other keys (Zapped a Jarlsberg Key Into a Sneaky Pete's Key, and a boris key into a Jarlsberg key) Also helpful for hardcore ascension. So far appears to turn into the key you don't have.

It seems like you can get two to four zaps out of a wand before it explodes (causing around 20 damage), but this needs some confirmation.

What Can't Be Zapped?

This list needs massive input at this point it is very new.

100-Watt bulb (probably all familiar items need to verify), 5-Alarm Saucepan, mafia aria, Meat maid body, Acoustic guitarrr, awful poetry journal, barrrnacle, bitchin' meatcar, Cobb's Knob Lab key, drywall axe, enchanted toothpick, giant discarded plastic fork, giant needle, hellion cube, imitation nice watch, incredibly dense meat gem, kneecapping stick, Knob Goblin superseltzer, lead necklace, lihc face, linoleum crossbow, locked Orcish meat locker, Lucky Surprise Egg, mafia aria, magical mystery juice, maple syrup, Mick's IcyVapoHotness Rub, mind flayer corpse, Mob Penguin cellular phone, moxie magnet, Mr. Container, NG, oyster basket, pail, Penultimate fantasy chest, Pine-Fresh air freshener, pirate pelvis, potion of temporary gr8tness, pretty flower, probability potion, procrastination potion, purple pixel pie, Richard's star key, ridiculously huge sword, roll of drink tickets, royal jelly, rusty L-shaped piece of metal, scroll of drastic healing, skeleton key, small leather glove, smart skull, special sauce glove, stone banjo, stone of eXtreme power, strange leaflet, support cummerbund, Time Juice, vinegar, wang, wooden axe, wussiness potion, Yeti Protest Sign, Yummy Tummy bean

Final Use

When your Wand explodes:

You zap the mariachi pants with your marble wand. You acquire an item: helmet turtle

The marble wand abruptly explodes, burning your hand pretty badly in the process. You lose 25 hit points.

And when you go to zap something after you have no wand:

Zap Something

You don't have a marble wand anymore... How sad.

References

  • This is most likely a reference to "polypiling" in NetHack where a player would drop unneeded items onto the floor and zap them with a wand (or spell) of polymorph in hopes that the useless items will turn into similar (and less useless) items.