Talk:A Little Bit Evil: Difference between revisions
imported>Terrabull mNo edit summary |
imported>Bale class vs item giving the effect |
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It seems to change based on class. As a Pastamancer I get this: "Eating pasta made from evil black noodles you found on the body of an evil cultist you murdered is probably just the sort of thing they were trying to warn you about. " --[[User:Terrabull|Terrabull]] 08:03, 19 August 2009 (UTC) | It seems to change based on class. As a Pastamancer I get this: "Eating pasta made from evil black noodles you found on the body of an evil cultist you murdered is probably just the sort of thing they were trying to warn you about. " --[[User:Terrabull|Terrabull]] 08:03, 19 August 2009 (UTC) | ||
I notice that the page says that the description is based on what item gave it to you. Technically I'm pretty sure that isn't true. An effect isn't likely to remember what item gave it. It is much simpler to program and more likely that this effect is based on character class. Of course, since these items are all quest items it is impossible for a character to eat an item of a different class, so it is impossible to disjoin the two. I'm just saying that "technically" the explanation is probably wrong. Probably. Should it be changed? --[[User:Bale|Bale]] 10:06, 20 August 2009 (UTC) |
Revision as of 10:06, 20 August 2009
Different effect descriptions for different classes. As a sauceror, I got:
"You know that old saying, "When one fights monsters, one must take care that one does not become a monster oneself"? Drinking evil potions made from evil reagents that you found in evil slime monsters... well, I just think it's a saying that applies here, you know?" --Jacky T 05:31, 19 August 2009 (UTC)
Seal clubber, having eaten a seal eyeball:
"You know that old saying, "When one fights monsters, one must take care that one does not become a monster oneself"? I'm pretty sure that also applies to fighting monsters and then eating bits of them in order to gain their dark powers." --Don Enrico 06:05, 19 August 2009 (UTC)
It seems to change based on class. As a Pastamancer I get this: "Eating pasta made from evil black noodles you found on the body of an evil cultist you murdered is probably just the sort of thing they were trying to warn you about. " --Terrabull 08:03, 19 August 2009 (UTC)
I notice that the page says that the description is based on what item gave it to you. Technically I'm pretty sure that isn't true. An effect isn't likely to remember what item gave it. It is much simpler to program and more likely that this effect is based on character class. Of course, since these items are all quest items it is impossible for a character to eat an item of a different class, so it is impossible to disjoin the two. I'm just saying that "technically" the explanation is probably wrong. Probably. Should it be changed? --Bale 10:06, 20 August 2009 (UTC)