Talk:A Volcanic Cave: Difference between revisions
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My AT had had [http://img199.imageshack.us/img199/5835/kollava.png Nevalkarion's second path] but in mirror image vertically (flipped left-to-right)--[[User:Dibbin|Dibbin]] 19:03, 18 February 2010 (UTC) | My AT had had [http://img199.imageshack.us/img199/5835/kollava.png Nevalkarion's second path] but in mirror image vertically (flipped left-to-right)--[[User:Dibbin|Dibbin]] 19:03, 18 February 2010 (UTC) | ||
== Full Spoiler == | |||
I am working on a full spoiler for this. I still need configurations which differ from the ones on [http://ben.bloomroad.com/kol/nemesis/volcano/index.html the site itself], any help that you guys can give would be appreciated. Either links to spreadsheets which I can copy/paste the 1-5 annotated grids, or e-mails to me (contact me in game), with the source pages of all 5 puzzle frames for your puzzle are what I need to finish filling it out. There are probably 6 total puzzles, with various flips and rotations on them, but we won't know for sure how many there until we see how many we've got. The reason i'm doing it this way is to make a spoiler page that's totally consistent (not wildly different colorings/schemes from every other one), and because the paths i make are a lot cleaner and a bit easier to follow than highlighted numbers on a spreadsheet. --[[User:MindlessGames|RoyalTonberry]] 19:34, 18 February 2010 (UTC) |
Revision as of 19:34, 18 February 2010
Sorry if the article sucks, I just saw that there wasn't one for this location and started it :x --The Kytan Apprentice 00:07, 18 February 2010 (UTC)
- It's fine, better to have a mediocre page than none at all I suppose. That said, it seems that the puzzles aren't randomized and that there are a set amount, if a recent post from Riff is being interpreted by me right, "We tested the mazes pretty thoroughly, but if you're certain there's no solution submit a bug report and we'll check it out. " would imply that there's a certain amount. But maybe not. It is a mystery. --InvalidUser 07:33, 18 February 2010 (UTC)
- That having been said, if there is a set amount of maps, then get out those grids. Here's mine. --InvalidUser 08:06, 18 February 2010 (UTC)
- Oh hey how bout that I figured it out (I, of course, use I in the "My clannie had the same puzzle and solved it.) Here it is, and I guess that confirms that there's a set amount of maps. --InvalidUser 08:45, 18 February 2010 (UTC)
- That having been said, if there is a set amount of maps, then get out those grids. Here's mine. --InvalidUser 08:06, 18 February 2010 (UTC)
Perhaps we should be keeping track of all solutions if there are a finite number of mazes. Total number of mazes? At least three. InvalidUser's is third in my collection (his has a small error so I'm posting a correct version): one, two, three. --Bale 08:58, 18 February 2010 (UTC)
- Notice that the second is just a mirror image of the first. We've only seen three distinct maps so far, right?--Buttons 15:58, 18 February 2010 (UTC)
The two puzzles I've seen were just a reverse/flip of each other. Which should reduce the number of possible solutions. --Darkwolf 09:16, 18 February 2010 (UTC)
My Sauceror had the same path as Bale's 2nd path, but my Patamancer got something different.--Nevalkarion 09:33, 18 February 2010 (UTC)
When I saw I was taking hot damage, I cranked out my hot resistance outfits. Didn't matter. I was even taking even more damage each time: 100, 177, 280... So, each miss costs more?--Modran 09:41, 18 February 2010 (UTC)
- Not in my experience no. I was getting anywhere from 60-100 a miss. --InvalidUser 09:45, 18 February 2010 (UTC)
My DB got bales 3rd maze, [1]. Discordance 11:38, 18 February 2010 (UTC)
I got the skip option after swimming back a few times despite healing after each one, but I forgot to count the number of times. I did lose more HP than my maximum before that, though. (Also, my AT had Nevalkarion's second path.) ~ Redwinger (talk) 12:06, 18 February 2010 (UTC)
- I also got it while not being beaten up. I never got beaten up either so I guess it is mainly "After X attempts give the chicken-out option". Also: My SC had the first path listed by Bale up there. Winterbay 12:17, 18 February 2010 (UTC)
My DB got this too. --Peter50216 12:40, 18 February 2010 (UTC)
I had Bale's third path--Modran 13:12, 18 February 2010 (UTC)
My Turtle Tamer got the same thing as Nevalkarion's Pastamancer, but reflected horizontally.--Buttons 15:53, 18 February 2010 (UTC)
I don't know about anybody else's maze, but my maze is made up of 5 frames which repeat in a cycle. (The first frame removes the starting position after the first move.) Even the "bubbling lava" positions appear to be preserved in each frame. Whenever you find a loop (a set of moves that brings you back to the same coordinates), it will probably be a multiple of 5. --Krendel 18:47, 18 February 2010 (UTC) Edit: My maze appears to be 5 frames plus the move I have just made. Thus, if Frame 2 shows that 9,0 is normally empty, I can still move from 8,0 to 9,0 from Frame 1, if it appeared as a valid move on Frame 1.--Krendel 18:55, 18 February 2010 (UTC)
My AT had had Nevalkarion's second path but in mirror image vertically (flipped left-to-right)--Dibbin 19:03, 18 February 2010 (UTC)
Full Spoiler
I am working on a full spoiler for this. I still need configurations which differ from the ones on the site itself, any help that you guys can give would be appreciated. Either links to spreadsheets which I can copy/paste the 1-5 annotated grids, or e-mails to me (contact me in game), with the source pages of all 5 puzzle frames for your puzzle are what I need to finish filling it out. There are probably 6 total puzzles, with various flips and rotations on them, but we won't know for sure how many there until we see how many we've got. The reason i'm doing it this way is to make a spoiler page that's totally consistent (not wildly different colorings/schemes from every other one), and because the paths i make are a lot cleaner and a bit easier to follow than highlighted numbers on a spreadsheet. --RoyalTonberry 19:34, 18 February 2010 (UTC)