Talk:BRICKO reactor: Difference between revisions

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*Question, did it start at 80k and then continue to drop off? Or was it randomly distributed?--[[User:Toffile|Toffile]] 17:46, 6 February 2010 (UTC)
*Question, did it start at 80k and then continue to drop off? Or was it randomly distributed?--[[User:Toffile|Toffile]] 17:46, 6 February 2010 (UTC)
**Would be interesting if it was evently distributed... if [[green BRICKO brick]] does 10% and this does ~20-80k, then a simple method for the chicken would just be several green blocks to take it down a good chunk and then swap to reactors once the greens start doing < ~50k. --[[User:Lordebon|Lordebon]] 17:55, 6 February 2010 (UTC)
**Would be interesting if it was evently distributed... if [[green BRICKO brick]] does 10% and this does ~20-80k, then a simple method for the chicken would just be several green blocks to take it down a good chunk and then swap to reactors once the greens start doing < ~50k. --[[User:Lordebon|Lordebon]] 17:55, 6 February 2010 (UTC)
***Toffile: Seemed randomly distributed to me. 22k to 40k to 80k to 38k to 45k the first fight I tried them.
***Toffile: Seemed randomly distributed to me. 22k to 40k to 80k to 38k to 45k the first fight I tried them.
****Lordebon: Seemed fairly evenly distributed around the 40kish area most uses. The idea of using green brickos until the damage is too low and then reactors is the idea, except since greens are so much cheaper you probably want to wait until it's doing <20k damage so that every single reactor is definitely doing more damage. -Tcoop
****Lordebon: Seemed fairly evenly distributed around the 40kish area most uses. The idea of using green brickos until the damage is too low and then reactors is the idea, except since greens are so much cheaper you probably want to wait until it's doing <20k damage so that every single reactor is definitely doing more damage. -Tcoop
*Agreed, the price difference would make greens preferable for as long as possible. Do the greens funksling? (IE 2 greens reduces hp to (.9)(.9) = 82% of previous hp? --[[User:Lordebon|Lordebon]] 23:30, 6 February 2010 (UTC)


Hmm. Knowing the precise values of damage that they did versus the monster would be quite helpful.  It would be useful knowing if it's doing a range from a percentage based on the thing's current health, or if it's doing a range based all on its lonesome. An easy way to debunk the "percentage" approach would be to use it versus one of the low-tier Bricko things.  If it's still doing ~50k damage versus something that's only got 100 HP, that'd be very good information. They're really expensive at the moment though, so I can understand not wanting to test that out. --[[User:MindlessGames|RoyalTonberry]] 20:18, 6 February 2010 (UTC)
Hmm. Knowing the precise values of damage that they did versus the monster would be quite helpful.  It would be useful knowing if it's doing a range from a percentage based on the thing's current health, or if it's doing a range based all on its lonesome. An easy way to debunk the "percentage" approach would be to use it versus one of the low-tier Bricko things.  If it's still doing ~50k damage versus something that's only got 100 HP, that'd be very good information. They're really expensive at the moment though, so I can understand not wanting to test that out. --[[User:MindlessGames|RoyalTonberry]] 20:18, 6 February 2010 (UTC)

Revision as of 23:30, 6 February 2010

The fact that it says you snap it on top of your opponent would imply that it does more damage, or can only be used against, Bricko monsters, I would think...--Jimfromtx 05:38, 6 February 2010 (UTC)

Just wanted to comment that against the bricko gargantuchicken ralkin and I observed a low damage point of 22k and a high of 80k damage. Usually it did around 33-45k. Only used about 10 the whole time I tried to fight it, but hey, it's better than nothing, right? -Tcoop

  • Question, did it start at 80k and then continue to drop off? Or was it randomly distributed?--Toffile 17:46, 6 February 2010 (UTC)
    • Would be interesting if it was evently distributed... if green BRICKO brick does 10% and this does ~20-80k, then a simple method for the chicken would just be several green blocks to take it down a good chunk and then swap to reactors once the greens start doing < ~50k. --Lordebon 17:55, 6 February 2010 (UTC)
      • Toffile: Seemed randomly distributed to me. 22k to 40k to 80k to 38k to 45k the first fight I tried them.
        • Lordebon: Seemed fairly evenly distributed around the 40kish area most uses. The idea of using green brickos until the damage is too low and then reactors is the idea, except since greens are so much cheaper you probably want to wait until it's doing <20k damage so that every single reactor is definitely doing more damage. -Tcoop
  • Agreed, the price difference would make greens preferable for as long as possible. Do the greens funksling? (IE 2 greens reduces hp to (.9)(.9) = 82% of previous hp? --Lordebon 23:30, 6 February 2010 (UTC)

Hmm. Knowing the precise values of damage that they did versus the monster would be quite helpful. It would be useful knowing if it's doing a range from a percentage based on the thing's current health, or if it's doing a range based all on its lonesome. An easy way to debunk the "percentage" approach would be to use it versus one of the low-tier Bricko things. If it's still doing ~50k damage versus something that's only got 100 HP, that'd be very good information. They're really expensive at the moment though, so I can understand not wanting to test that out. --RoyalTonberry 20:18, 6 February 2010 (UTC)