Talk:Beret Blast: Difference between revisions

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imported>Digi
m Squeeze a minimum-power test in there
imported>Digi
m Outfit power /6 with softcap somewhere?
 
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I'll update the article to note the damage is in the ballpark of 75%-85% the beret's DA (since it's better than no info at all), but maybe someone else has better data or can spot the missing term here.
I'll update the article to note the damage is in the ballpark of 75%-85% the beret's DA (since it's better than no info at all), but maybe someone else has better data or can spot the missing term here.  
--[[User:Digi|Digi]] ([[User talk:Digi|talk]]) 05:49, 11 June 2025 (UTC)
--[[User:Digi|Digi]] ([[User talk:Digi|talk]]) 05:49, 11 June 2025 (UTC)




A contact of mine (Seal Clubber, Level 2, 6mus/3mys/4mox) with a similar test setup tried a Blast without Tao and just the Beret on (effective total power of 10).<br/>
: A contact of mine (Seal Clubber, Level 2, 6mus/3mys/4mox) with a similar test setup tried a Blast without Tao and just the Beret on (effective total power of 10).<br/> Somewhat predictably, it dealt 1 PD. --[[User:Digi|Digi]] ([[User talk:Digi|talk]]) 18:22, 11 June 2025 (UTC)
Somewhat predictably, it dealt 1 PD.
 
--[[User:Digi|Digi]] ([[User talk:Digi|talk]]) 18:22, 11 June 2025 (UTC)
: Another contact tried some closer-range testing with a 405 EP outfit ([[mer-kin breastplate]] and [[duct tape dockers]] for 67, 410 EP ([[mer-kin breastplate]] and [[Pantaloons of Hatred]]) for 68, and 435 EP ([[mer-kin breastplate]] and [[transparent pants]]) for 72.<br /> Their thought was that maybe this indeed just is <code>EP/6</code> with the remainder truncated, and potentially a softcap going into force somewhere between 435 and 640. More data will tell, I guess. --[[User:Digi|Digi]] ([[User talk:Digi|talk]]) 08:48, 15 June 2025 (UTC)

Latest revision as of 08:48, 15 June 2025

Damage

Maybe someone's solved this already, but I haven't run across anyone in my groups who's known the damage formula with any certainty yet.

I spent a few days trying to see if I could produce any jitter in the damage without altering my outfit power, but it seems like it's very definitely pegged to the beret's power or DA calculation; it seems to me there's no RNG or other external variable element (or if there is, it only kicks in at damage ranges so high I've never seen it have a clear influence).

My initial attempts after all that nonsense are below. I have Tao of the Terrapin HC permed, so my beret is always 20 power and my pants are similarly double their usual value.
I uneffected myself and took all non-beret gear off aside from what's in the Outfit column. I targeted the lowest outfit power I was able to achieve (20) and doubled it in steps up to 640.

In case it's relevant (I doubt it is -- I was seeing the same damage against normal hobos and fluffy bunnies during my earlier defense/jitter tests), I was a L29 Accordion Thief at 620mus/654mys/792mox under Vole.

Effective Power Beret DA1 Blast PD % of EP % PD deviation2 Flat PD deviation3 Outfit
20 4 3 15.00 (Baseline) (Baseline) Nothing
40 8 6 15.00 0.00 0 old sweatpants
80 16 13 16.25 +1.25 +1 Dyspepsi-Cola fatigues
160 32 26 16.25 +1.25 +2 demonskin trousers
320 64 53 16.56 +1.56 +5 antique greaves
640 128 102 15.94 +0.94 +6 cool iron greaves, hipposkin poncho4

1: Actual, not predicted; directly checked via opening the Beret description after dressing up. Just in case.
2: How far "% of EP" strays from the ratio we see on 20 power, with non-zero values suggesting the relationship isn't strictly geometric (and there's either a non-EP factor or some rounding slop in there).
3: See above, except for the flat value of the PD instead of PD/EP.
4: This shirt boosts ML by 10. It probably doesn't matter for data accuracy here, per my prior notes. (Its power also doesn't get doubled by Tao of the Terrapin, being a shirt.)


I'll update the article to note the damage is in the ballpark of 75%-85% the beret's DA (since it's better than no info at all), but maybe someone else has better data or can spot the missing term here. --Digi (talk) 05:49, 11 June 2025 (UTC)


A contact of mine (Seal Clubber, Level 2, 6mus/3mys/4mox) with a similar test setup tried a Blast without Tao and just the Beret on (effective total power of 10).
Somewhat predictably, it dealt 1 PD. --Digi (talk) 18:22, 11 June 2025 (UTC)
Another contact tried some closer-range testing with a 405 EP outfit (mer-kin breastplate and duct tape dockers for 67, 410 EP (mer-kin breastplate and Pantaloons of Hatred) for 68, and 435 EP (mer-kin breastplate and transparent pants) for 72.
Their thought was that maybe this indeed just is EP/6 with the remainder truncated, and potentially a softcap going into force somewhere between 435 and 640. More data will tell, I guess. --Digi (talk) 08:48, 15 June 2025 (UTC)