Talk:Cocktailcrafting: Difference between revisions
imported>Snickles Comments on breaking up guide |
imported>Barnaby36 No edit summary |
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Of course, each page will also have a smaller auto TOC to make navigating about the page easier. Any comments? --[[User:Snickles|Snickles]] 18:54, 21 Jul 2005 (Central Daylight Time) | Of course, each page will also have a smaller auto TOC to make navigating about the page easier. Any comments? --[[User:Snickles|Snickles]] 18:54, 21 Jul 2005 (Central Daylight Time) | ||
What do the colors in the "Drinks by Adventure" mean? I don't understand 'em. --[[User:Barnaby36|Barnaby36]] 16:23, 27 Sep 2005 (MDT) |
Revision as of 22:23, 27 September 2005
ePeterso2, You've done an awesome job!! A couple of comments:
- Maybe it was just my imagination, but it seemed like the more drunk I was, the more I fumbled. Maybe there should be some sort of warning about this in the "Drinking Before and After Adventuring" section. I actually found this section confusing - drinking after your day's worth of turns is over just means that you now have some more turns you can adventure with - today. Just don't get your drunkenness over 19. My own pre-ascension strategy was to eat & adventure till all adventures were gone, then drink a TPS drink, adventure, drink TPS, adventure, drink TPS + shot, adventure, then drink a final TPS drink. This seemed to really cut down on the fumbling.
- In comparing Drinking for Adventures vs. Drinking for Stat Gains, Drinking for Adventures wins hands down. Let's compare the garnish drinks with LoS, starting with Muscle classes. Muscle classes gain 5 Primary stat (102 - 97 = 5) but lose 5 adventures (69 - 64 = 5) if they pursue the Drinking for Stat Gains strategy. Myst classes gain 4 Primary stat (101 - 97 = 4) in exchange for 3 adventures (69 - 66 = 3) while Moxie classes gain 18 Primary stat (115 - 97 = 18) in exchange for 27(!!!) adventures (69 - 42 = 27). If a player can't gain 5 Primary stat in 5 adventures, something is drastically wrong. The best stat gain strategy is always to drink for adventures (at least with garnish drinks. And TPS drinks - fuggeddaboutit!). The Drinking for Stat Gains table is worth keeping, but should be used as an illustration of the superiority of the Drinking for Adventures strategy.--Gymnosophist 22:27, 29 Jun 2005 (Central Daylight Time)
- Jick has stated in the past that there is nothing that contributes to your fumbling chance (except, of course, for the new items that remove the chance completely). --Aardvark 01:22, 30 Jun 2005 (Central Daylight Time)
I think that this page needs to be broken up into the major categories. At its present length, it is somewhat difficult to navigate (The TOC fills an entire page!). I'm only hesitant to begin as the bulk of the page was written by ePeterso2, and I'd prefer that he be aware of any changes that are planned. I'd suggest (surprise, surprise) the use of a small navigational template at the top of each page, as seen in Items by number, with the five major "chapters" of the guide as individual pages:
Of course, each page will also have a smaller auto TOC to make navigating about the page easier. Any comments? --Snickles 18:54, 21 Jul 2005 (Central Daylight Time)
What do the colors in the "Drinks by Adventure" mean? I don't understand 'em. --Barnaby36 16:23, 27 Sep 2005 (MDT)