Talk:Combat Frequency: Difference between revisions

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imported>DirkDiggler
Lab Key, Oyster Eggs, Amorous Turtles and Fernswarthy Milestones all seem the same
imported>Gihorn
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"September 06 - The adventure and monster queues are now 5 units long rather than 3. If you don't know what this means, don't worry about it... :)" This needs to be looked into.--{{:User:Dehstil}} 16:57, 13 September 2006 (CDT)
"September 06 - The adventure and monster queues are now 5 units long rather than 3. If you don't know what this means, don't worry about it... :)" This needs to be looked into.--{{:User:Dehstil}} 16:57, 13 September 2006 (CDT)
What about the Spookyraven Gallery key?  It seems every time I ascend, it comes up almost immediately.  Can anyone confirm?--[[User:Gihorn|Gihorn]] 4:54 am, 23 Feb 2007


==Non-Turn-Consuming Superlikelies==
==Non-Turn-Consuming Superlikelies==

Revision as of 20:56, 22 February 2007

I know this may sound crazy, but I'm somewhat 86% sure about this: Disco Bandits have passive non-combat increase and Seal Clubbers have passive combat increase... As a DB, the 4 Immaterias and the F-F-Fantastic! aventures appeared to me in 15 turns, that's fast. --Fernando Bono 12:06, 10 June 2006 (CDT)

  • On a recent radio show, Jick confirmed that +/- %combat modifiers DO affect the Immateria adventures in the Airship, meaning they are not superlikely. However, I don't recall whether he included the S.O.C.K. in this list, though I suspect it is also a normal adventure. Superlikely adventures generally only show up in areas with a lot of other non-combat adventures so RNG screwage doesn't make you waste fifty adventures trying to get it. --Quietust 11:16, 13 October 2006 (CDT)

Are the new combat/non-combat increasers confirmed to be at 5%/each? Else someone should change that. -- NitraMo SA IA 16:00, 13 March 2006 (CST)

Needs clarification - is it a pure increase, or a multiplicative one, like with gravy fairy? In other words, would a 50/50 split in combat encounters and noncombat encounters + moose of the musk = 55/45, or 52.5(or 50*1.05)/47.5

Once the combat/non-combat has been decided, does each different type of adventure have the same chance of happening (at least in most cases)? --Sors 16:23, 11 July 2006 (CDT)


"September 06 - The adventure and monster queues are now 5 units long rather than 3. If you don't know what this means, don't worry about it... :)" This needs to be looked into.--Dehstil (t|c) 16:57, 13 September 2006 (CDT)

What about the Spookyraven Gallery key? It seems every time I ascend, it comes up almost immediately. Can anyone confirm?--Gihorn 4:54 am, 23 Feb 2007

Non-Turn-Consuming Superlikelies

I believe Jick stated on the 25/01/07 radio show that the amorous turtles are superlikelies. Someone verify if he did and put that in here if so. -Madalin

The amorous turtles look to me like oyster eggs or the lab key -- non-turn consuming super-likely adventures. Same for the Fernswarthy quest milestones. (PS, sign your posts with --~~~~ and add comments at the bottom).--DirkDiggler 18:43, 28 January 2007 (CST)