Talk:El Vibrato helmet: Difference between revisions

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This seems odd. So 10 DRONE AUGMENTATION CONDUIT gives a +100 Vibrato Drone Weight whenever you equip the Relic Gear? It just seems wierd that it doesn't reset at rollover. It just seems TOO good. Also sort of confusing if you can't remember which charges you placed on your gear, but that's just nitpicking. --[[User:Devion|Devion]] 08:41, 14 February 2008 (CST)
This seems odd. So 10 DRONE AUGMENTATION CONDUIT gives a +100 Vibrato Drone Weight whenever you equip the Relic Gear? It just seems wierd that it doesn't reset at rollover. It just seems TOO good. Also sort of confusing if you can't remember which charges you placed on your gear, but that's just nitpicking. --[[User:Devion|Devion]] 08:41, 14 February 2008 (CST)
If you consider all the adventures and things you would have to do to get this, its not so overpowerfull at all. AND the +100 El VIbrato Drone weight isnt that powerfull at all. What would you do with a 120 pound EL VIbrato Drone? Attack functn? At the stage you get the EL VIbrato Drone you pretty much dont need much help from your fammiliar.Same goes for the Buff function. Repair function? By the time you get the gear, nothing much can hit you and would you need it to heal you like 1000 hp each time? Deleveling might benefit from the +100 pounds but then again at 200 mysticality,mucle,and moxie, how much do you need to delevel any monster? The Build function might have something to gain from +100 pounds weight IF the chance of the build activating is effected by the familiar weight. AND i can confirm for another time and so can the other people with the outfit that the charges DO NOT DECREASE AT ROLLOVER NEITHER DO THEY DECREASE WHEN YOU UNEQUIP THE OUTFIT, as i said before, you NEED to unequip the hat to insert punchcards. About the not-remembering-what-card-i-put-it scenario, i dont think anyone might forget that easily, and even if they do, they can just simply insert a card to see it?--[[User:TehChozenOne|TehChozenOne]] 00:38, 15 February 2008 (CST)

Revision as of 06:38, 15 February 2008

Curiously enough... in my inventory, it has a second activation link - El Vibrato helmet [equip] [insert punchcard] (Power: 200)

Once I get more cards, I'll have a fiddle --Denarius 01:23, 9 February 2008 (CST)

How'd you get it?? --Flargen 01:30, 9 February 2008 (CST)

I know, You tell us how you got it and I'll give you some of my punchcards. --Xsmootx 13:18, 9 February 2008 (CST)

The outfit and familiar are going to be essential for ANY PvPer, since they work in a symbiotic relationship that allows you to get +100lbs for your megadrone. Quite an advantage considering the outfit is also 200 power :) [Edit] Maybe not...I lost the familiar weight contest on more than one occassion, so maybe the bonus poundage does not factor into the minigame...--WhiskeyJack 13:20, 9 February 2008 (CST)

Just to make it clear, you only get the +100lb of megadrone if you feed nothing but DRONE cards into the helmet. This is only one of the eleven ways this thing can be used :) -- KiraBounce 15:54, 9 February 2008 (CST)

Is there any way to reset the cards you've put in? --Airpi 01:06, 10 February 2008 (CST)

Just a quick note. This is not currently zappable. I somehow ended up with 2 helmets and no leggings. I'm hoping TPTB change that. --Philly Geek 11:26, 11 February 2008 (CST)

the helmet resets on rollover? --Shualdon 12:51, 11 February 2008 (CST)

I am not sure if it resets , i will confirm tomorrow, but put a 216 card: A voice speaks (for a long time) from the helmet:

HOCHOFUNO GABECHA. FULA LAZEVEAN FUCHANOKCHA.

"HOBU FULA LAZAK KROTA:

KROKRO LAZAK FULA: PA CHAPAZEVE NOFUBECHO FULA: PA ZEVENO NOFUBECHO FULA: PA FUZEVEZEVECHO BEAN FULA: PA CHAZEVETACHO HOCHO FULA: PA ZEVENO ZEVEKRO FULA: PA SOMCHAZEVE KUZTAZAKSTA FULA: NOKGAGA ANKRO NOFUBECHO FULA: PA NOKSTA BEAN FULA: PA

BUZEVECHA FULA BESTASOMNO: GABUHO FU."

There's a slot in the helmet that looks the right size for inserting an El Vibrato punchcard.

I used up the card, had no translator equiped.

  • EDIT: Second and third try with a 97 card, seems there are a certain number of slots that the outift can fit. ANyway heres the result:

A voice speaks (for a long time) from the helmet:

INSTRUCTION ACCEPTED. CONDUIT ALTERATION INITIALIZING.

"CURRENT CONDUIT POWER STATUS:

REGENERATION SYSTEM CONDUIT: EXTREMELY LOW

REMAINING CONDUIT CAPACITANCE: VERY HIGH."

Deleted all of the other zero stuff and some seemingly not needed messages.This was fater inserting 2 97 cards.--TehChozenOne 10:00, 12 February 2008 (CST)

It seems that the helmet doesn't resets on rollover. that means that he only way to get rid of a effect is to insert 88... right?--Shualdon 10:23, 12 February 2008 (CST)

What each card does?

Well, my spading reveals the following:

88 (FLOOR) = reduces charge of all items by one level.

97 (REPAIR) = REGENERATION SYSTEM CONDUIT (HP regeneration)

104 (SPHERE) = increases charge of all conduits by one level (only works if the remaining conduit capacitance is 9-10/10)

115 (ATTACK) = SPEAR POWER CONDUIT

129 (BUFF) = ENERGY AUGMENTATION CONDUIT

142 (TARGET) = ENERGY FOCUS CONDUIT

165 (BUILD) = VITALITY AUGMENTATION CONDUIT

176 (WALL) = GRAVITY FIELD CONDUIT (+ or - ML?)

182 (DRONE) = DRONE AUGMENTATION CONDUIT (+10lb to drone per level)

213 (MODIFY) = MODIFICATION FIELD CONDUIT

216 (SELF) = ALACRITY ENHANCEMENT CONDUIT (+Combat initiative?)

If anyone has spare cards, send them to "niff88" I am more than happy to spade out all the effects

Note: Edited to order and update table, and added more information (especially 104...) --KiraBounce 07:08, 10 February 2008 (CST)

--Niff88 20:47, 9 February 2008 (CST)

At max? What's the maximum amount of cards you can feed into it? Ten? Equestrian 21:47, 9 February 2008 (CST)
You can feed it up to ten cards in a single day - or a single 104 card and one other. It would appear that the level of each conduit is decreased by one at rollover. --KiraBounce 07:08, 10 February 2008 (CST)

129 (BUFF) = ENERGY AUGMENTATION CONDUIT Definitely increases your max MP by 150, for a maximum of 1500.--Zourath 23:20, 10 February 2008 (CST)

Now this is just a wild guess, but I'm guessing that the Vitality Augmentation Conduit increases max HP. Energy focus, maybe + spell damage? Just me trying to reason things out, no idea if it's the case, or how much... --Jimfromtx 19:45, 11 February 2008 (CST)

Are the effects permanent?--Unhuman 19:50, 11 February 2008 (CST)

  • I think the effect only last as long as the cards are in the outfit, means it would decrease if you dont add more each rollover.

Tried 3 adventures with tw 97 cards (and one 216 card but seems negligible) inserted into it, It healed me 33/35/37hp for each adventure--TehChozenOne 09:58, 12 February 2008 (CST)

It seems the ceffects are permanent, the two 97 cards i put in before rollover seems to be still effecting the hat--TehChozenOne 04:45, 13 February 2008 (CST)

In a related vein, do the effects of the cards stay with the equipment through ascension? Kalir 00:36, 14 February 2008 (CST)

  • No, they do not.--GoldS 01:10, 14 February 2008 (CST)

Charges

I can confirm that charges DOES NOT reset OR decrease at rollover and outfit removal, in fact the only way? to put cards in is to NOT WEAR the outfit--TehChozenOne 00:50, 14 February 2008 (CST)

This seems odd. So 10 DRONE AUGMENTATION CONDUIT gives a +100 Vibrato Drone Weight whenever you equip the Relic Gear? It just seems wierd that it doesn't reset at rollover. It just seems TOO good. Also sort of confusing if you can't remember which charges you placed on your gear, but that's just nitpicking. --Devion 08:41, 14 February 2008 (CST)

If you consider all the adventures and things you would have to do to get this, its not so overpowerfull at all. AND the +100 El VIbrato Drone weight isnt that powerfull at all. What would you do with a 120 pound EL VIbrato Drone? Attack functn? At the stage you get the EL VIbrato Drone you pretty much dont need much help from your fammiliar.Same goes for the Buff function. Repair function? By the time you get the gear, nothing much can hit you and would you need it to heal you like 1000 hp each time? Deleveling might benefit from the +100 pounds but then again at 200 mysticality,mucle,and moxie, how much do you need to delevel any monster? The Build function might have something to gain from +100 pounds weight IF the chance of the build activating is effected by the familiar weight. AND i can confirm for another time and so can the other people with the outfit that the charges DO NOT DECREASE AT ROLLOVER NEITHER DO THEY DECREASE WHEN YOU UNEQUIP THE OUTFIT, as i said before, you NEED to unequip the hat to insert punchcards. About the not-remembering-what-card-i-put-it scenario, i dont think anyone might forget that easily, and even if they do, they can just simply insert a card to see it?--TehChozenOne 00:38, 15 February 2008 (CST)