Talk:Hit Chance: Difference between revisions

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imported>Poochy
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Some experience fighting tough monsters tells me that the hit and critical rolls are both the same roll, i.e. the algorithm is, in pseudocode:
roll for fumble
if no fumble:
{
  generate random [[Wikipedia:Double precision|double]]
  if roll > hit% then miss
  else if roll < critical% then critical hit
  else "normal" hit
}
Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --[[User:Poochy|Poochy]] 05:03, 26 December 2006 (CST)

Revision as of 11:03, 26 December 2006

Some experience fighting tough monsters tells me that the hit and critical rolls are both the same roll, i.e. the algorithm is, in pseudocode:

roll for fumble
if no fumble:
{
  generate random double
  if roll > hit% then miss
  else if roll < critical% then critical hit
  else "normal" hit
}

Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --Poochy 05:03, 26 December 2006 (CST)