Talk:Hit Chance: Difference between revisions
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imported>DirkDiggler Linking to previous spading work |
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Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --[[User:Poochy|Poochy]] 05:03, 26 December 2006 (CST) | Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --[[User:Poochy|Poochy]] 05:03, 26 December 2006 (CST) | ||
pcentella has done a lot of work on this as well -- can you post your results [http://forums.kingdomofloathing.com/viewtopic.php?p=2138220#2138220 in the simulator of loathing thread]? I think I see what you and he are saying now, but it would be nice to get confirmation. --[[User:DirkDiggler|DirkDiggler]] 05:11, 26 December 2006 (CST) |
Revision as of 11:11, 26 December 2006
Some experience fighting tough monsters tells me that the hit and critical rolls are both the same roll, i.e. the algorithm is, in pseudocode:
roll for fumble if no fumble: { generate random double if roll > hit% then miss else if roll < critical% then critical hit else "normal" hit }
Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --Poochy 05:03, 26 December 2006 (CST)
pcentella has done a lot of work on this as well -- can you post your results in the simulator of loathing thread? I think I see what you and he are saying now, but it would be nice to get confirmation. --DirkDiggler 05:11, 26 December 2006 (CST)