Talk:Jumpsuited Hound Dog: Difference between revisions
imported>Coogi Hat m Removing stuff. |
imported>Jimfromtx No edit summary |
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--[[User:Sparksol|Sparksol]] 23:41, 28 June 2007 (CDT) | --[[User:Sparksol|Sparksol]] 23:41, 28 June 2007 (CDT) | ||
:This didn't see to help much in acquiring bounty items...and it's still the only combat message I've found so far.--[[User:Sparksol|Sparksol]] | :This didn't see to help much in acquiring bounty items...and it's still the only combat message I've found so far.--[[User:Sparksol|Sparksol]] | ||
::Well, that's cause the bounty items *always* drop, and the number you need for the bounty is basically 40 turns/encounter rate. So, for, say, the 20 tubes of greasepaint, you encounter a clown about half the time. Anything else can basically be chalked up to RNG luck. --[[User:Jimfromtx|Jimfromtx]] 02:41, 30 June 2007 (CDT) |
Revision as of 07:41, 30 June 2007
How does anyone know what this item turns into with the hunter giving only one lucre(or whatever) a day?GREENAlDEN555 19:55, 27 June 2007 (CDT)
- Good question. Did a Dev starts adding things to the wiki? --Sparksol 01:12, 27 June 2007 (CDT)
- Well, they may have just started plugging in numbers into the familiar description page.--Olaf 01:16, 27 June 2007 (CDT)
- Has anyone considered spending some time at the Arena with a Chameleon? That might have produced some blue suede shoes, which would lead to this. --Southwest 01:18, 27 June 2007 (CDT)
- Actually, I take that back. That would result in the Hound Dog's effects, not its information.
- Well, they may have just started plugging in numbers into the familiar description page.--Olaf 01:16, 27 June 2007 (CDT)
- However, Jick and the devsters did mention that there would be a way to speed up something that would seem tedious-- I have a sneaking suspicion they may have been talking about this. --Southwest 01:20, 27 June 2007 (CDT)
- The original edit description by Zoombini was: Got details from desc_familiar. --Starwed 10:42, 27 June 2007 (CDT)
Since the haiku refers to dancing, I think it's safe to say at least part of its ability is Fairy-type. With familiars, dancing is always items, winking is for meat, and smiling is for stats. --FlawlessWalrus 10:16, 27 June 2007 (CDT)
- Makes sense for Fairy-type, as the Bounty Hunter outfit deals with + item drops Nagyss 23:58, 27 June 2007 (CDT)
- How do we, or you, or anyone other than the devs know that the haiku is even real?GREENAlDEN555 19:55, 27 June 2007 (CDT)
- Umm, read the above discussion...--Thrower of stones 00:28, 28 June 2007 (CDT)
- How do we, or you, or anyone other than the devs know that the haiku is even real?GREENAlDEN555 19:55, 27 June 2007 (CDT)
From what I heard on the official boards, it acts like an item drop familiar, and doesn't appear to have any other appreciable, or atleast as of yet discernable, effect.--Thrower of stones 20:50, 28 June 2007 (CDT)
Given the pain in obtaining one, I would personally guess that it could be a more effective gravy fairy. However, with the change in familiar formula spading the effects would be hard because you would also need to use a fairy to see if the same amount of drops are generated. --CluckyB 22:32, 28 June 2007 (CDT)
Well, I did pick up some shoes to use with my Comma, so I'll put some combat messages here for now.
<name> does a couple of karate moves, then swivels his hips and gyrates his pelvis.
--Sparksol 23:41, 28 June 2007 (CDT)
- This didn't see to help much in acquiring bounty items...and it's still the only combat message I've found so far.--Sparksol
- Well, that's cause the bounty items *always* drop, and the number you need for the bounty is basically 40 turns/encounter rate. So, for, say, the 20 tubes of greasepaint, you encounter a clown about half the time. Anything else can basically be chalked up to RNG luck. --Jimfromtx 02:41, 30 June 2007 (CDT)