Talk:Magic Missile: Difference between revisions

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It may work like the actual D&D spell, which does 1d4+1 damage per missile, and shoots one missile at level 1-2, two at level 3-4, three at level 5-6, four at level 7-8, and five missiles at level 9 and higher. - [[User:JunTenki|The Wrassedragon]] 01:24, 1 July 2006 (CDT)
It may work like the actual D&D spell, which does 1d4+1 damage per missile, and shoots one missile at level 1-2, two at level 3-4, three at level 5-6, four at level 7-8, and five missiles at level 9 and higher. - [[User:JunTenki|The Wrassedragon]] 01:24, 1 July 2006 (CDT)
:I also get 3 missiles for 3d4+3 damage with level 6 pastamancer.  The D&D spell damage theory seems to be sound thus far.  For those not in the know, 3d4+3 translates to 6-15 damage, as d4 is the result of rolling a four-sided die. --[[User:Dmagus|Dmagus]] 22:38, 1 July 2006 (CDT)

Revision as of 03:38, 2 July 2006

It seems to do 5 damage.--Fly boy42 00:38, 1 July 2006 (CDT)

My use message and mp cost is "Three missiles" doing "3d4+3" of damage, and costs 3 MP. This is at level 5 Pastamancer

It may work like the actual D&D spell, which does 1d4+1 damage per missile, and shoots one missile at level 1-2, two at level 3-4, three at level 5-6, four at level 7-8, and five missiles at level 9 and higher. - The Wrassedragon 01:24, 1 July 2006 (CDT)

I also get 3 missiles for 3d4+3 damage with level 6 pastamancer. The D&D spell damage theory seems to be sound thus far. For those not in the know, 3d4+3 translates to 6-15 damage, as d4 is the result of rolling a four-sided die. --Dmagus 22:38, 1 July 2006 (CDT)