Talk:Midget Clownfish: Difference between revisions

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imported>GoldS
Spading above water.
imported>GoldS
WALLABY.
Line 5: Line 5:
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Weight: 5 <br />
Weight: 5 <br />
Attack range: 4-11 <br />
Attack range: 4-8 <br />
Attack frequency: 35/100 <br />
Attack frequency: 35/100 <br />


Weight: 6 <br />
Weight: 6 <br />
Attack range: 4-12 <br />
Attack range: 4-9 <br />


Weight: 7 <br />
Weight: 7 <br />
Attack range: 5-13 <br />
Attack range: 5-10 <br />


Weight: 10 <br />
Weight: 10 <br />
Attack range: 6-16 <br />
Attack range: 6-13 <br />
Attack frequency: 36/100 <br />
Attack frequency: 36/100 <br />


Weight: 12 <br />
Weight: 12 <br />
Attack range: 7-18 <br />
Attack range: 7-15 <br />


Weight: 14 <br />
Weight: 14 <br />
Attack range: 8-20 <br />
Attack range: 8-17 <br />


Weight: 15 <br />
Weight: 15 <br />
Attack range: 9-21 <br />
Attack range: 9-18 <br />
Attack frequency: 32/100 <br />
Attack frequency: 32/100 <br />


Weight: 16 <br />
Weight: 16 <br />
Attack range: 9-22 <br />
Attack range: 9-19 <br />


Weight: 20 <br />
Weight: 20 <br />
Attack range: 11-26 <br />
Attack range: 11-23 <br />
Attack frequency: 38/100 <br />
Attack frequency: 38/100 <br />


Weight: 25 <br />
Weight: 25 <br />
Attack range: 14-31 <br />
Attack range: 14-28 <br />
Attack frequency: 36/100 <br />
Attack frequency: 36/100 <br />


Weight: 40 <br />
Weight: 40 <br />
Attack range: 21-46 <br />
Attack range: 21-43 <br />
Attack frequency: 34/100 <br />
Attack frequency: 34/100 <br />


CONCLUSION: The formula for damage and MP restoration above water is (Weight+3 / 2) to Weight+6. The familiar attacks 33% of the time.--[[User:GoldS|GoldS]] 08:39, 15 March 2009 (UTC)
CONCLUSION: The formula for damage and MP restoration above water is (Weight+3 / 2) to Weight+3. The familiar attacks 33% of the time.--[[User:GoldS|GoldS]] 08:39, 15 March 2009 (UTC)

Revision as of 08:54, 15 March 2009

Sleaze-aligned starfish, maybe? Discuss. --Jimfromtx 03:53, 15 March 2009 (UTC)

Spading

ABOVE WATER


Weight: 5
Attack range: 4-8
Attack frequency: 35/100

Weight: 6
Attack range: 4-9

Weight: 7
Attack range: 5-10

Weight: 10
Attack range: 6-13
Attack frequency: 36/100

Weight: 12
Attack range: 7-15

Weight: 14
Attack range: 8-17

Weight: 15
Attack range: 9-18
Attack frequency: 32/100

Weight: 16
Attack range: 9-19

Weight: 20
Attack range: 11-23
Attack frequency: 38/100

Weight: 25
Attack range: 14-28
Attack frequency: 36/100

Weight: 40
Attack range: 21-43
Attack frequency: 34/100

CONCLUSION: The formula for damage and MP restoration above water is (Weight+3 / 2) to Weight+3. The familiar attacks 33% of the time.--GoldS 08:39, 15 March 2009 (UTC)