Talk:Mushroom Fields Strategy: Difference between revisions
imported>Artscrafter Fourth Generation strategies are here! |
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== Fourth Generation strategies are here! == | == Fourth Generation strategies are here! == | ||
It seems that [[User:Greycat|Greycat]] and I started on some strategies for breeding Gloomy black | It seems that [[User:Greycat|Greycat]] and I started on some strategies for breeding [[Gloomy black mushroom]]s at the same time. His strategy breeds 6 mushrooms, and mine breeds 8. However, as [[User:Greycat|Greycat]] noted, the strategy for 8 mushrooms necessarily takes two days longer, and I note that you get fewer third-generation mushrooms out of my strategy. So for completion, I've left both strategies on the page for the time being. I invite anyone to make edits and changes to my strategy if you find a way to get more intermediate-stage mushrooms out of it. Also, I haven't actually tested this strategy in-game, but it works in SoreThumb's Flash simulator. | ||
-[[User:Artscrafter|Artscrafter]] | -[[User:Artscrafter|Artscrafter]] |
Revision as of 01:41, 9 April 2006
Yeah, I tried that grey background. It does look better, except for those darn gifs. Anyone care enough to make the backgrounds transparent and re-upload? --Snickles 23:33, 21 Jun 2005 (Central Daylight Time)
- I don't see that it's really all that important that the backgrounds be transparent... The information's still the same... --jin 23:34, 21 Jun 2005 (Central Daylight Time)
- It's all about style. ;) --Snickles 23:36, 21 Jun 2005 (Central Daylight Time)
- It's more of a stylistic thing. It looks sorta odd, with the gray background, and having the white right smack in the middle. It's not an important issue, but it'd be nice to get fixed. I'd do it myself, but don't have a graphics program that supports transparency. Stupid fossil of a computer. --Aardvark 23:37, 21 Jun 2005 (Central Daylight Time)
- I didn't notice the white on grey at all, but the pink backgrounds remind me of broken links--maybe that should change to a blue or a green (like in the logo) --Payback
Hmmm, either the Mushroom combination Second -> Third Generation table is wrong or the third example field in the Strategy section is wrong.
The Mushroom combination Second -> Third Generation table shows that Pointy + Warm = Cool and Pointy + Cool = Frozen whereas the example fields in the Strategy section show that Pointy + Warm = Frozen and Pointy + Cool = Flaming. I'm not sure which is right, but something needs correction.
Also, on the Mushroom combination tables, I was wondering if a single 9x9 table showing all possible mushroom combinations would be helpful.
Finally, I'm really not much of a fan of the current color layout with the pink cells - I think that it muddles more than it helps. For me, the clean layout of Jinya's 04:32 22, Jun (Well, in that case) version was much clearer. Can we revert back to the pre-pink style? --Gymnosophist 20:10, 23 Jun 2005
- I was trying to distinguish between which ones were cross breeds and which were not. I'd like to see some color differentiation going on. I was trying to pick a color that was highly visible without being blindingly red. Don't see what you've got against pink.... But I guess those pink cells could go back to white... :( --jin 15:17, 23 Jun 2005 (Central Daylight Time)
- It wasn't so much the color itself as it was the difficulty I had translating the color usage into some sort of meaning - perhaps I'm just dumb that way! :) Maybe if we went to a 9x9 with 3 colors - say white for 1st gen shrooms, pink for 2nd gen shrooms, and color x for 3rd gen shrooms. Something like this...
_wwwpppxxx
wwpp??????
wpwp??????
wppw??????
p???pxx???
p???xpx???
p???xxp???
x??????x??
x???????x?
x????????x
Hmmm, after typing this out, I'm not sure what to think. What do you think? --Gymnosophist 17:13, 23 Jun 2005 (East Coast time)
- I don't think that would work. Nearly all of those ?s are essentially nothing, leaving far too much blank space for my liking. --Agent Lex 17:03, 23 Jun 2005 (Central Daylight Time)
- It's pretty well been demonstrated that first generation mushrooms only breed with first gen mushrooms, second generation with second, and third with third. You won't get any results breeding a first gen with a second gen, or a third gen with a first gen, etc. And third generation with third generation results in one less mushroom of the same type. For example, you can breed two flaming mushrooms to produce a flaming mushroom, but you lose the first two, so there really isn't any point to it. --Aardvark 17:21, 23 Jun 2005 (Central Daylight Time)
- Ah, I didn't know you couldn't breed between generations - that hadn't been clear.
Bump - does anyone know what the correct result is for Pointy + Warm and for Pointy + Cool? --Gymnosophist 18:33, 23 Jun 2005 (East Coast time)
- I believe it's the logical order, pointy and warm goes to flaming, pointy and cool goes to frozen. The example at the bottom is wrong in this case, I'll edit it now. --Agent Lex 17:38, 23 Jun 2005 (Central Daylight Time)
- The first table came from the information on the old Mushroom Fields (spoilers) page. The example tables came from those, although I was reading the raw html table info to get the combinations and (apparently) made mistakes. Assuming the info from the old page was correct when it was put there, the example tables are wrong. I'll fix it. But maybe I won't, since Lex beat me. --Snickles
I went ahead and made transparent versions of the shrooms and changed them in the Mushroom Combinations section. The images in the other sections are unchanged, should I swap everything over to the alpha images, for clean-i-tude? --SnackAdmiral 13:21, 27 Jun 2005 (Central Daylight Time)::
- Uh, the "transparent" png's are displaying as solid black squares for me. --Aardvark 15:10, 27 Jun 2005 (Central Daylight Time)
- I see the png's just fine. But I don't particularly care for the fact that the white space WITHIN the mushroom images is now transparent too. --jin 18:59, 27 Jun 2005 (Central Daylight Time)
- I will make the inside of the images white. As for the black squares, you are using a broken browser. This WIKI requests PNG images in lieu of gifs. "The preferred formats are JPEG for photographic images, PNG for drawings and other iconic images, and OGG for sounds. Please name your files descriptively" If you have trouble, use firefox, opera, safari, or a recent IE to see them.
- I'm using IE 6.0 SP1. Most PNG's display just fine for me. These, for some reason, don't. --Aardvark 16:35, 28 Jun 2005 (Central Daylight Time)
- They appear as black squares in IE 6 SP2 as well. At the risk of being viewed as a shill, might I suggest Opera? Mouse gestures have crippled my ability to use other browsers. --Snickles 16:41, 28 Jun 2005 (Central Daylight Time)
- I've finished the white-filled images. These PNGs have transparent areas, and from the comments I gather IE does not support alpha channel images. That's really strange, I can't imagine why not. *confused* --SnackAdmiral 16:59, 28 Jun 2005 (Central Daylight Time)::
- I usually use Mozilla, but while editing this page I checked it out in IE as well. In my version of IE, running under Win2K, the backgrounds of the PNG images show up as a vivid dark blue, which is extremely distracting. The PNGs look perfect under Mozilla, whereas the GIFs show up with a white background (which is also distracting, but not as much so as the blue).
Since it is possible to make GIFs have transparent backgrounds, has anyone tried that? GIFs have been around a lot longer than PNGs, so even brain-dead browsers like IE usually get them right. -- Old Ned 20:14, 14 Jul 2005 (Central Daylight Time)
Regarding the layout of the combination tables, I just reformatted them to what seems to me a more compact and clear layout. I used gray for first gen, green for second gen, and blue for third gen. What do you guys think? Love it, hate it, somewhere in between? -- Old Ned 20:14, 14 Jul 2005 (Central Daylight Time)
- Hate it. Go back to the older version.--jin 22:02, 14 Jul 2005 (Central Daylight Time)
- Hate it too, sorry. I think the other ones were more useful; you could pick a mushroom and quickly check what you could cook it with, and what you'd get. I'd say revert to old ones. --Pcentella 07:20, 15 Jul 2005 (Central Daylight Time)
Darn. I'm puzzled: in what way did the new format prevent you from checking what you could cook with a mushroom? Was it just unfamiliar compared to the old tables?
What I hate about the old tables is how big they are thanks to all the unnecessary repetition they contain. It's not necessary to be able to find the results of a combo in both the horizontal and vertical directions, or to show that crossing any mushroom with itself results in the same mushroom (since that's explained clearly in the text), so that's just wasted space.
- Something being "explained clearly in the text" doesn't mean it shouldn't be visually represented as well. I think the older charts follow with the usual genetic Punnett Squares that we all learn in skool. They're familiar and comfortable, and mostly universal. (Can something be MOSTLY universal?) --jin 22:28, 15 Jul 2005 (Central Daylight Time)
Oh, I didn't see any responses to my question about using transparent GIFS in the previous section. Has that already been tried? -- Old Ned 17:35, 15 Jul 2005 (Central Daylight Time)
- I'll chime in on the side of the new format. I grew fond of the stylized "+" for the short time it was here. As for the transparent GIFs, no comment here. As far as I know, it hasn't been tried. I don't know if IE would have the same issues. --Snickles 18:08, 15 Jul 2005 (Central Daylight Time)
- Transparent gifs would mean either jagged edges (gifs only have a 1-bit alpha channel) or making them specifically for the background color they have now. I don't really like either of those choices. Additionally, the wiki guidelines here specifically request PNGs, and make no mention of gifs. --SnackAdmiral 18:46, 13 Aug 2005 (Central Daylight Time)
Thanks. By the way, the + sign can still be used via the {{plus}} template, if there's anything else it could be useful for. -- Old Ned 18:34, 15 Jul 2005 (Central Daylight Time)
Third generation reproduction
Third generation mushrooms no longer seem to reproduce.
This is true, I've had six third generation mushrooms sitting in my plot for three days now, they haven't bred, died, or turned into spores and I don't think that they will anytime soon either.--Hamelin 11:22, 3 Sep 2005 (Central Daylight Time)
They are still reproducing I don't see why yours are not remember they only reproduce when only 2 mushrooms are touching a spot not 3 nor 4
Two days ago I had 4 tier 3 mushrooms on the diagonal, yesterday 6 spores every other one like this:
xFxx FxFx xFxF xxFx
I have 6 of the same in my field now and am looking to set up a repeating pattern of tier 3 shrooms with my oxycore. If you set it up you will get 2 free tier 3 mushrooms every other day, so basically 1 tier 3 mushroom per day for free, not bad if your running an Oxycore for 60+ days after you get it set up.
So tomorrow my above patch will look like this:
FxFx xxxF Fxxx xFxF
In spore form for a day then I will have the circle set up with all tier 3's so you can pick out the center two as listed before.
Time I needed to setup this pattern from the start of oxycore was ~14 days that initial 5000 meat is hard to get going oxycore but the bathole briefcases help speed that along. - Uzziah
Today my mushrooms were all flaming mushrooms and held the circle pattern that I started with. so they are reproducing. I don't know how to add images to show this though. - Uzziah
- how long has a non-breeding mushroom survived overnight? i feel sure that it used to be that all mushrooms disappeared if not picked. --Evilkolbot 12:02, 4 April 2006 (CDT)
Inter-generational breeding and moon phases
We now know that it is possible to breed a third-generation mushroom with a first-generation mushroom, but only one such combination is currently known (frozen + spooky). It also only works on a specific moon phase (double new moons). I'm hesitant to update the main page yet, because our knowledge of this phenomenon is still extremely sketchy. --Greycat 08:24, 14 March 2006 (CST)
I put in new wording that doesn't preclude intergenerational breeding but that I think is still accurate, by defining it positively as all same generation pairs are fertile rather than negatively excluding cross-generational. The wording may still need some work. --Foobar 13:00, 16 March 2006 (CST)
So, assuming there is another first/third crossbreed, shouldn't breeding to the 5th day, picking all but 3 spores, and planting 3 new ones in a pattern like this score ALL the combos, assuming the moons are proper? --Criswell 20:20, 16 March 2006 (CST)
. Fro . Knb Spk . . . . . . Fla Stk . Knl .
(Fixed your map.) Nope, because you're missing Frozen/Knoll, Flaming/Spooky, and Stinky/Knob. There are nine third-to-first gen combinations, and I don't think you get them all at the same time. I'm going to assume that Frozen and Spooky aren't part of the equation for the new mushroom, and set up something like this:
. Knb . . Stk . Fla . . Knl . . . . . .
Which also gives me room to put a Frozen/Spooky pair on the side and get my gloomy. :D —Dentarthurdent(T,C) 14:13, 17 March 2006 (CST)
OK - Let me add the combos I missed before. --Criswell 18:37, 20 March 2006 (CST)
. Fro . Knl Knb . . . . . . Fla Stk . Spo .
I currently have a mushroom plot as shown below. It's sat like that for two days now without changing. Assuming mushrooms don't go "bad" over time, it may well stay that way until the double-new-moon phase at which point the spooky & frozen should interbreed.
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As you can see, there are some other opportunities for interbreeding here, so I'll keep an eye on it and update this page as warranted. --markm 20:35, 20 March 2006 (CST)
-Why are there not anything written about the gloomy black mushroom, which is only bred when ronald & grimance are black
XxLee1019
ps: that was my first Link!!!
Fourth Generation strategies are here!
It seems that Greycat and I started on some strategies for breeding Gloomy black mushrooms at the same time. His strategy breeds 6 mushrooms, and mine breeds 8. However, as Greycat noted, the strategy for 8 mushrooms necessarily takes two days longer, and I note that you get fewer third-generation mushrooms out of my strategy. So for completion, I've left both strategies on the page for the time being. I invite anyone to make edits and changes to my strategy if you find a way to get more intermediate-stage mushrooms out of it. Also, I haven't actually tested this strategy in-game, but it works in SoreThumb's Flash simulator.