Talk:Resting: Difference between revisions

From A KoL Wiki
imported>TechSmurf
imported>Terion
No edit summary
Line 144: Line 144:


--[[User:Rabidzora|Rabidzora]] 11:42, 3 February 2008 (CST)
--[[User:Rabidzora|Rabidzora]] 11:42, 3 February 2008 (CST)
* Yep. I've shifted up and down on a multi. (Though who knows why you'd want to downgrade in actual play.) I haven't found a way to go back to the Ground yet, though. --[[User:Terion|Terion]] 20:53, 11 April 2008 (CDT)


== "Tasteful" gift additions ==
== "Tasteful" gift additions ==
Line 155: Line 156:


It should be noted that if you have any of the household items (beanbag chair, blue plasma ball, etc), they WILL NOT REMAIN in your housing if you upgrade to a different dwelling.--[[User:Devion|Devion]] 09:42, 4 April 2008 (CDT)
It should be noted that if you have any of the household items (beanbag chair, blue plasma ball, etc), they WILL NOT REMAIN in your housing if you upgrade to a different dwelling.--[[User:Devion|Devion]] 09:42, 4 April 2008 (CDT)
* So noted (though I have to admit I noticed your comment after I had tested this and posted the change. :D ) --[[User:Terion|Terion]] 20:53, 11 April 2008 (CDT)

Revision as of 01:53, 12 April 2008

Title

Should this maybe be under "rest" rather than "resting"? If not, please change relax to relaxing! Oh, and either way, make sure there are redirecting placeholders! --The preceding unsigned comment was added by Narpas (talkcontribs) at 23:36, 20 June 2005 (Central Daylight Time).

  • I changed relax to relaxing. As directed, redirecting placeholder in place!  :) --Gymnosophist 21:33, 26 Jul 2005 (Central Daylight Time)

References

The adventure about the fat boy with an parody outfit is a play on the South Park episode 402 "The Tooth Fairy's Tats 2000". Cartman dressed up as the Tooth Fairy and stole kids teeth to trade them for money. --The preceding unsigned comment was added by Johny296 (talkcontribs) at 11:45, 5 July 2006 (CST).

  • Seems a bit unlikely to me. Man != boy, accent seems more Jersey than Cartman, etc.--Dorf 03:34, 3 March 2007 (CST)
  • Odd. I always thought it was a reference to the Fat Annoyed Guy in Futurama (many episodes, beginning with the second one) who:
  • Talks like that (Adds the "s" to the end of most words, like "I don'ts wants noes troubles")
  • Has random jobs (Theme park operator, construction worker, etc)
What does everyone else think? --Jonzay 07:59, 14 July 2007 (CDT)

Possible Toothfairy Reference?

R.E.M. :: You Are The Everything (Green)

"The voices talking somewhere in the house - Late spring and you're drifting off to sleep - With your teeth in your mouth" --Celebmacil 00:40, 25 March 2008 (CDT)

Dream Occurrences

Think that the rate of each dream's occurrence is worth spading?--Dorf 17:53, 2 March 2007 (CST)

  • Everything is worth spading, IMHO. Go for it. --TheDotGamer 02:41, 3 March 2007 (CST)
  • All right, I'll start when I can. I may have to set something up like there is for the Klaw game - at most spending 250 or so adventures simply RESTING might still be a bit inconclusive - especially if, God forbid, moons or signs or class or level alters anything. We'll need at least a few contributors, methinks. Write me in-game if you're interested (I haven't done much of this extensively before, but clicking and counting doesn't seem to be much in the way of hard work, just tedious).--Dorf 03:34, 3 March 2007 (CST)
  • Has any spading been done on how housing affects dreaming? While not jotting down numbers, I don't think I got a single dream in a NewbieSport tent, but as soon as I made a barskin tent I started getting dreams. Dorf, thanks for what you did, but what housing did you have during it? --Jest Phulin 23:09, 19 December 2007 (CST)

Dorf's Resting Study

CONDITIONS

  • Half of the results were obtained with a level 15 Disco Bandit. The second half were obtained with the same Disco Bandit at level 16.
  • All adventures spent resting were with few effects, always including Disco State of Mind and rarely including anything else.
  • Gear worn while resting remained constant.
  • Mouthfuls of loose teeth were always in inventory.

RESULTS TABLE

Date Stat
Day
Normal Rest Tooth Fairy Dream New Teeth Dream Butterfly Dream Underwear Normal Nightmare Spooky Hockey Mask Nightmare
Saturday, March 10, 2007
Petember 3
83 5 5 2 2 3 0
Sunday, March 11, 2007
Petember 4
89 2 4 1 0 4 0
Monday, March 12, 2007
Petember 5
92 1 2 1 3 1 0
Tuesday, March 13, 2007
Petember 6
90 1 4 2 2 1 0
Wednesday, March 14, 2007
Petember 7
88 2 3 0 2 5 0
Thursday, March 15, 2007
Petember 8
92 2 2 2 0 2 0
Friday, March 16, 2007
Carlvember 1
92 1 1 0 5 1 0
Saturday, March 17, 2007
Carlvember 2
83 2 2 6 3 4 0
Sunday, March 18, 2007
Carlvember 3
(0 Drunkenness)
90 1 4 1 1 3 0
Sunday, March 18, 2007
Carlvember 3
(30 Drunkenness)
90 3 1 1 1 4 0
Monday, March 19, 2007
Carlvember 4
94 1 2 2 1 0 0
Tuesday, March 20, 2007
Carlvember 5
91 2 3 0 3 1 0


Total Adventures Normal Rest Tooth Fairy Dream New Teeth Dream Butterfly Dream Underwear Normal Nightmare Spooky Hockey Mask Nightmare
Totals 1200 1074 23 33 18 23 29 0
Average Per Day 100 89.5 1.9 2.8 1.5 1.9 2.4 0

CONCLUSIONS

  • Frequency
    • Dreams occur approximately (10%) of the time, in no particular order, and can happen immediately after one another or not.
    • Each dream has an approximately equal chance of occurring (2%).
    • Occurrence of the spooky hockey mask dream is less than (0.1%).


  • Effects
    • Moons (and therefore stat days) seem to have no overall effect on dream type/frequency.
    • Drunkenness seems to have no overall effect on dream type/frequency.
  • Suggestions for further spading
    • Attempt similar progression with other levels and classes.
    • Determine cause for spooky hockey mask drop. Is it mere chance, or are there other requirements?

Corrected your math on the SHM... it's less than 0.1% (1/1000), not necessarily less than 0.01% (1/10,000). --Hellion 17:03, 21 March 2007 (CDT)

Quite right, I slipped. Thanks for catching it!--Dorf 17:46, 21 March 2007 (CDT)

The Housing Change

Since the recent housing changes have mucked up the use messages for housing items, their pages need to be updated. Moreover, does the "burn down" message apply when you're upgrading from the ground, or do they still use old (or entirely new) messages? I really ought to know this, having constructed newbiesport tents multiple times since the change, but alas I do not. --Flargen 02:27, 3 February 2008 (CST)

Is it possible to burn down your sandcastle for a cottage or something else that's lower?

--Rabidzora 11:42, 3 February 2008 (CST)

  • Yep. I've shifted up and down on a multi. (Though who knows why you'd want to downgrade in actual play.) I haven't found a way to go back to the Ground yet, though. --Terion 20:53, 11 April 2008 (CDT)

"Tasteful" gift additions

So some of the new "tasteful" gifts can go in your house. Should we create a table of all furnishings and their effects? Also, are the new furnishings limited to only one in the house at a time? --Melon 11:21, 1 April 2008 (CDT)

I was also wondering where the descriptions of the furnishings (as they appear when you click on the magnifying glass) should go. This article, I assume? --Prestige 14:34, 3 April 2008 (CDT)
  • I was just thinking about this as well. Now that we're up to five, with the promise of more in the future, I think we can safely expand the paragraph into a chart of effects. Possibly, its own page in the future. --TechSmurf 00:08, 5 April 2008 (CDT)

Item Loss

It should be noted that if you have any of the household items (beanbag chair, blue plasma ball, etc), they WILL NOT REMAIN in your housing if you upgrade to a different dwelling.--Devion 09:42, 4 April 2008 (CDT)

  • So noted (though I have to admit I noticed your comment after I had tested this and posted the change. :D ) --Terion 20:53, 11 April 2008 (CDT)