Talk:Special Monsters: Difference between revisions
imported>JohnDoe244 Explaining edit on page |
imported>Club fights with a scaling monster to gain a level |
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Removed ridiculously out of date information for the NS. I realise that we still don't have hard stats spaded for the NS yet but we really can't still have this page saying that she scales to player's stats. The Mt Molehill scalers to the "needs content" header. --[[User:JohnDoe244|JohnDoe244]] 22:36, 28 October 2008 (UTC) | Removed ridiculously out of date information for the NS. I realise that we still don't have hard stats spaded for the NS yet but we really can't still have this page saying that she scales to player's stats. The Mt Molehill scalers to the "needs content" header. --[[User:JohnDoe244|JohnDoe244]] 22:36, 28 October 2008 (UTC) | ||
==Info Request== | |||
Is it reasonable to say that, barring caps, you can fight about N of a particular scaling monster to gain a level independent of what level (L) you have to start with? Or is N linear with L? --{{User:Club/sig}} 22:47, 23 December 2008 (UTC) |
Revision as of 22:47, 23 December 2008
- For source of info see HCO forum thread. --DirkDiggler 02:01, 5 December 2006 (CST)
never mind...--Foggy 05:49, 12 December 2006 (CST)
This page is really hard to read/understand. Could somebody please clean this up so that an average player can make some sense of it? --DestroyerBEACON 13:18, 14 December 2006 (CST)
- If you're familiar with the explanation in Monster Level, it is a little easier to understand. The main difference is these monsters are using your stats to determine their attributes rather than having those attributes predefined. --Nifty Nobu 14:00, 14 December 2006 (CST)
- So, uh, why not bring in elements from the Monster Level page? I reformatted the table so it's a bit more readable, but the page needs a bit more work. Perhaps it would just be best to scrap the "Notes on specific special monsters" and just make do with the links to the pages that I added.--DestroyerBEACON 00:49, 15 December 2006 (CST)
- I apologize for the rough state of this page -- it's information I'd not seen collected elsewhere and I thought it would be good to disgorge it here even if it was a bit messy. I think we should preserve, in some form, the notes on specific monsters -- this page should collect all the ways in which Special Monsters vary from the default Game Mechanics of the other monsters in the kingdom, and identify the ways they are the same. The rest of your changes are excellent, thank you. --DirkDiggler 05:00, 15 December 2006 (CST)
- Alright, then. I reformatted the notes and changed a few more things. I was just thinking that this information might be more useful on the monster pages themselves, but if that doesn't happen, then this should be good.--DestroyerBEACON 12:24, 15 December 2006 (CST)
Upper Cap on Scaling
- Q from NotArgent (who, according to Jick, does not like to kill zombies in the plaguelands)
- If a person were inclined to play to level 30 for... no particular reason, could they still defeat the Naughty Sorceress?
- A: Jick: Yes. We made sure that while we were rolling out ascension that, since their were people who were like, level 90, she was defeatable at that level. Her stats cap out at about level 50. If you are level 100, you're probably going to be able to kill her in one hit for every form. She gets harder as you get harder, but there is a cap somewhere. We figured that someone who was level 200 would be able to beat her, it would just take 100 rounds and been really boring.
- Xenophobe: Isn't that the higher level you are, the harder she gets?
- Jick: Sort of. She's similar to you in power, but she's similar in HP as well, so you have to hit her for more to defeat her.
Page Update
Removed ridiculously out of date information for the NS. I realise that we still don't have hard stats spaded for the NS yet but we really can't still have this page saying that she scales to player's stats. The Mt Molehill scalers to the "needs content" header. --JohnDoe244 22:36, 28 October 2008 (UTC)
Info Request
Is it reasonable to say that, barring caps, you can fight about N of a particular scaling monster to gain a level independent of what level (L) you have to start with? Or is N linear with L? --Club (#66669) (Talk) 22:47, 23 December 2008 (UTC)