Talk:The Old Man's Bathtime Adventures: Difference between revisions

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imported>OldJanitor
m A thought. And sorry for ignoring this box earlier. Still learning...
imported>Cannonfire40
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--[[User:OldJanitor|OldJanitor]] 11:23, 4 January 2013 (CET)
--[[User:OldJanitor|OldJanitor]] 11:23, 4 January 2013 (CET)
If you run out of crew, the zone ends and you can't go back in to the tub for the rest of the day.
If you run out of the other two, you can't use em in noncombats. That's all. --[[User:Cannonfire40|Cannonfire40]] 11:35, 4 January 2013 (CET)

Revision as of 10:35, 4 January 2013

As usual, my diclaimer first, I'm no good with wikiage...

What I found is that both the monsters and the choice adventures influence the Crew/Crayon/Bubble configuration. The choice adventures also intro some of the monsters that don't seem present from the start. This would need a table for the choice adventures like "Put the toy boat..." -1Crew +4Crayon or "Turn On Shower Wand" Intro Hydra.
Also the monsters seem to have specific messages that indicate changes to the Crew/Crayon/Bubble like "Reaches into the cargo hold and searches for crayons. The sepia is the first to go." which results in a decrease of Crayons.
Although the final non-combat (for the day) gives out a reward it'll possibly be different if the initially mentioned configuration of 37Crew 11Crayon 69Bubble is exceeded or precisely met.
P.S. Final non-combat dropped Young Man's Crew Sequester for me. Which upon use says : "You don't really have an appropriate place to play with these guys right now."

--OldJanitor 13:49, 3 January 2013 (CET)

Wondering what happens if you run out of one of the three Crew/Crayons/Bubbles before you reach the end...

--OldJanitor 11:23, 4 January 2013 (CET)


If you run out of crew, the zone ends and you can't go back in to the tub for the rest of the day.

If you run out of the other two, you can't use em in noncombats. That's all. --Cannonfire40 11:35, 4 January 2013 (CET)