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Hardcore. Currently doing a TT BM run, which isn't going awfully, but Lucreing in BM is gay.
Hardcore. Currently doing a TT BM run, which isn't going awfully, but Lucreing in BM is gay.


Currently, I reckon I'll do the 7 runs one after another, then go straight into basement diving. The Brimstone equipment will help, to say the least.
I just have the AT BM run to go. I probably won't end up doing a SC BM run for a second Bludgeon to put in the Disembodied Hand, because I would end up killing myself.  
 
Check out [[User:Bumcheekcity/bumcheekcity|my character here]].


===bumcheekcity2===
===bumcheekcity2===

Revision as of 15:27, 8 July 2009

I joined KoL WAY back in 2003, but became inactive, got my account deleted, and joined again in 2004. I have three characters. One HC, one SC and one spading multi.

I'm a computer programmer, and I've written a few scripts for KoL Mafia which may prove helpful. All of them can be accessed on my website: http://bumcheekcity.com/kol/

My Characters

bumcheekcity

Hardcore. Currently doing a TT BM run, which isn't going awfully, but Lucreing in BM is gay.

I just have the AT BM run to go. I probably won't end up doing a SC BM run for a second Bludgeon to put in the Disembodied Hand, because I would end up killing myself.

Check out my character here.

bumcheekcity2

Softcore. Plans for him are to get lots of skills and then go speedrunning. Currently, though, doing my Scope runs.

bumcheekcity3

Dicking about multi. Currently dicking about in Hobopolis. Plans are for him to dick about as a Hodgman Killer permanently.

Epic Tips

General

  • If you have Armorcraftiness, don't forget to smith a tuxedo shirt if you're ever about to drink something that uses martini.gif.
  • If you get beaten up close to the end of your day, don't waste turns, just overdrink, eat, and bank the turns for tomorrow.
  • If you have the Clan VIP Key, then go on a Shore Vacation when you have one turn of the +10MP/turn buff on, and you'll get 30MP.
  • Use Kol Mafia, for God's sake.

Level 3

  • Path of the Mole during Tavern Quest, anyone?

Level 4

  • Pull a Harem Veil for this quest - you'll almost certainly pull it anyway in Softcore, and it'll save you a few turns farming for the Pine-Fresh Air Freshener.

Level 5

  • In Softcore, this quest can be completed in one turn, with three pulls. Nice if you're doing a slow-ish run, or thinking of breaking Ronin.

Level 6

  • For the Steel Margarita, you can get the third item, go do some other stuff for at least 10 adventures, and get the pencil-necked demon guaranteed next time you adventure in the copse.

Level 7

  • If in normal, don't use the pirate's map until you collected enough insults, because the next adventure will be the beer pong adventure automatically.

Level 8

  • dungeoneer's dungarees will help you pass the elemental damage quest, and will save you turns, especially in Softcore, where it'll save you two precious pulls.
  • Failing that, an Exotic Parrot at Level 5+ will suffice. Particularly useful if you have one of the +5 skills.
  • Failing that, just wait, and get a can of black paint at the Level 11 quest.
  • Use Brother Flying Burrito's buff when you're doing the Goatlet.
  • When mining for ore, don't forget that they come in groups of four, always shaped like Tetris blocks, and it's always as if the blocks had fallen "up" in a normal Tetris game.

Level 9

  • Save the Strange Leaflet for a Stat Day if one is coming up soon.

Level 11

  • Use Brother Smothers' buff when you're doing the Spookyraven Cellar.
  • Get Gnasir to show up first in the 11 quest, then wear off the bad effects opening the the Hidden City.
  • Use any free runaways you might have (Snatch, Navel Ring, etc.) at the Extra-Dry Desert, and then they'll count for 1.2 free runaways as you won't need to get more ultrahydrated.

Level 12

  • The fastest way to flyer the arena is to begin your Level 12 quest immediately and get the flyers ASAP. Then complete what you have left of your Level 11 quest, especially Ed. If you still need more monsters, flyer the Gremlins and Sonofabeach.
  • If you STILL need more monsters, flyer the Orchard and Dooks (if you've managed to get the Hippy Outfit), but DON'T complete them. This leaves opportunity to complete them in very few adventures as a frat later.
  • Find your +meat demon summoning name when you can, then summon him during the nuns quest. In Bad Moon, use Braaaaaaains (the Bad Moon Adventure in the Misspelled Cementary).
  • Use a chaos butterfly while doing the Barn to speed up the quest. See the Defowl the Farm quest for more information.

Level 13

  • If you have a Temporal Riftlet, use it when fighting the Tower monsters and Shadow. No other familiar helps up there (combat doesn't matter, +items/stats/meat don't matter, etc.), but the Riftlet may just give you an extra adventure.
  • NOTE: This has changed with the introduction of the Bandersnatch. If you have a snatch, case Ode and then, if you turn out not to have a tower item, you can runaway for free.
  • To get past the gate, you can check the ! potions by throwing them at monsters to avoid getting the drunk potion. Of course, it's much better to just NOT be 19 drunk at this point.
  • A clover South of the Border will get you one of every kind of gum.
  • Remember to buy a can of hair spray before hitting the tower. Forgetting that is annoying.
  • You get a 6th floor tower item from the shore every 30 adventures. If you plan your trips carefully then you can easily nab all 3 before you open the Island. Else they all zap into each other anyway.

My Collection

Familiars

  • Snatch (bcc2)
  • Llama (bcc)
  • Disembodied Hand (planning on getting for bcc)


Rares

  • JEW Hat
  • Pilgrim Shield
  • Elvish Sunglasses

Things for Reference

Charts

Permable Skills

90 guild skills
6 starting skills
6 spookyraven skills
6 sea skills
5 gnomish skills
10 hobopolis elemental spells
5 hobopolis songs
4 hodgman skills
CLEESH
Chronic Indegestion
Really Expensive Jewlerycrafting

http://forums.kingdomofloathing.com/vb/showthread.php?t=173043

Hobopolis Loot List

Ol' Scratch

Item Type Notes
Ol' Scratch's stovepipe hat Hat
  • Mysticality +20%
  • +30 Damage to Hot Spells
  • (Bonus for Saucerors only)
Ol' Scratch's ash can Off-Hand
  • All Spells Cast Are Hot
  • Spell Damage +100%
  • +30 Damage to Hot Spells
  • (Bonus for Saucerors only)
Ol' Scratch's ol' britches Pants
  • Serious Cold Resistance
  • Serious Spooky Resistance
  • (Bonus for Saucerors only)
Ol' Scratch's infernal pitchfork 2H weapon
  • +40 Hot Damage
  • +2% chance of Critical Hit
Ol' Scratch's manacles Accessory
  • +30 Damage to Hot Spells
  • All Spells Cast Are Hot
  • Moxie +15%
  • (PM and S spells only)
Ol' Scratch's stove door Shield
  • +20 Hot Damage
  • Deals 40-50 Hot Damage to attackers

Frosty

Item Type Notes
Frosty's old silk hat Hat
  • Muscle +20%
  • +30 Cold Damage
  • (Bonus for Seal Clubbers only)
Frosty's nailbat 2H Club
  • Muscle +30%
  • +3% chance of Critical Hit
  • +30 Cold Damage
  • (Bonus for Seal Clubbers only)
Frosty's carrot Accessory
  • Muscle +30%
  • +3% chance of Critical Hit
  • +30 Cold Damage
  • (Bonus for Seal Clubbers only)
Frosty's arm 1H staff
  • (Used to make chefstaff)
  • Melee Damage +30
  • +30 Cold Damage
Frosty's snowball sack 1H ranged
  • +50 Cold Damage
Frosty's iceball combat item
  • Somewhat(?) reuseable

Oscus

Item Type Notes
Wand of Oscus Off-Hand
  • All Spells Cast Are Stinky
  • Spell Damage +100%
  • +30 Damage to Stench Spells
  • (Bonus for Pastamancers only)
Oscus's dumpster waders Pants
  • Serious Hot Resistance
  • Serious Spooky Resistance
  • (Bonus for Pastamancers only)
Oscus's pelt Accessory
  • Mysticality +20%
  • +30 Damage to Stench Spells
  • (Bonus for Pastamancers only)
Oscus's flypaper pants Pants
  • Moxie +20%
  • Damage Absorption +50
Oscus's garbage can lid Shield
  • +20 Stench Damage
  • +40-50 Stench to attackers
Oscus's neverending soda useable item
  • 200-300 MP, one use per day

Zombo

Item Type Notes
Zombo's skullcap Hat
  • Muscle +20%
  • +10 to Familiar Weight
  • (Bonus for Turtle Tamers only)
Zombo's shield Shield
  • Damage Absorption +50
  • +30 Spooky Damage
  • Muscle +20%
  • (Bonus for Turtle Tamers only)
Zombo's grievous greaves Pants
  • Serious Cold Resistance
  • Serious Sleaze Resistance
  • (Bonus for Turtle Tamers only)
Zombo's shoulder blade 2H sword
  • Muscle +30%
  • Melee Damage +30%
Zombo's skull ring Accessory
  • Moxie +15%
  • +5 PvP fight(s) per day when equipped.
Zombo's empty eye combat item
  • One use per day?

Chester

Item Type Notes
Chester's bag of candy Weapon
  • +30 Sleaze Damage
  • Moxie +10%
  • (Bonus for Disco Bandits only)
Chester's cutoffs Pants
  • Serious Hot Resistance
  • Serious Stench Resistance
  • (Bonus for Disco Bandits only)
Chester's moustache Accessory
  • +20 damage to Disco Bandit Combat Skills
  • Disco Bandit Combat Skills weaken enemies by an additional 50%
  • +20 Sleaze Damage
  • (Bonus for Disco Bandits only)
Chester's Aquarius medallion Accessory
  • All Spells Cast Are Sleazy
  • +30 Damage to Sleaze Spells
  • PM spells only
Chester's muscle shirt Shirt
  • Muscle +10%
  • Damage Reduction: 10
Chester's sunglasses Accessory
  • Moxie +15%
  • +20 Sleaze Damage
  • Reduce enemy defense by 15%

Hodgman

Item Type Notes
Hodgman's porkpie hat Hat
  • 20% All Stats
  • +25 Hobo Power
Hodgman's lobsterskin pants Pants
  • 20% All Stats
  • +25 Hobo Power
Hodgman's bow tie Accessory
  • 20% All Stats
  • +25 Hobo Power
Hodgman's lucky sock Accessory
  • +50 Hobo Power
Hodgman's disgusting technicolor overcoat Shirt
  • +15 Spooky Damage
  • +15 Stench Damage
  • +15 Hot Damage
  • +15 Cold Damage
  • +15 Sleaze Damage
  • Superhuman Resistance to All Elements
Hodgman's whackin' stick 1H club
  • All Attributes +20%
  • On Critical: Insanity!

Hodgman's Offhands

Item Type Ratio
Hodgman's almanac Spell Damage 1.2
Hodgman's metal detector Item Drop 0.5
Hodgman's garbage sticker Meat Drop 1
Hodgman's varcolac paw Melee Damage 0.8
Hodgman's harmonica Ranged Damage 1
Hodgman's cane HP/MP regen 0.25-0.33

Hodgman's Journals