User:MindlessGames: Difference between revisions

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imported>MindlessGames
m Consumable Chart: so many combinations!
imported>MindlessGames
m Consumable Chart: chopping was incorrect.
Line 74: Line 74:
! Opossum,<br/>Munchies,<br/>Milk,<br/>and<br/>Salad fork
! Opossum,<br/>Munchies,<br/>Milk,<br/>and<br/>Salad fork
|-
|-
! Hi Meins
!Hi Meins
| 23-27.5
|22-28.5
| 25-30.0
|25-30.0
| 24-28.5
|23-29.5
| 27-31.5
|26-32.5
| 30-36.0
|29-38.0
| 29-34.0
|29-34.0
| 26-31.0
|26-31.0
| 28-32.5
|27-33.5
| 33-39.0
|33-39.0
| 36-41.0
|34-43.0
| 30-35.0
|30-35.0
| 38-45.0
|38-45.0
| 39-46.0
|39-46.0
|-
|-
! Spooky lo mein
!Spooky lo mein
| 15-19.8
|14-20.8
| 16-21.9
|16-21.9
| 16-20.8
|15-21.8
| 19-23.8
|18-24.8
| 20-26.0
|19-28.0
| 20-25.9
|20-25.9
| 17-22.9
|17-22.9
| 20-24.8
|19-25.8
| 21-29.0
|21-29.0
| 25-31.0
|24-33.0
| 21-26.9
|21-26.9
| 26-34.0
|26-34.0
| 28-35.0
|28-35.0
|}
|}



Revision as of 14:12, 18 October 2009

My main is RoyalTonberry

Consumable Chart

Booze
Name range Blender
range
Ode
range
Frosty's Mug
range
Blender
and
Ode
Blender
and
Frosty's Mug
Ode
and
Frosty's Mug
Blender,
Ode,
and
Frosty's Mug
ACs 10-14.0 11-15.0 13-18.0 13-18.0 15-19.0 14-19.0 16-23.0 19-24.0
SHCs 14-18.0 15-19.8 18-22.0 18-23.0 19-23.8 19-25.0 23-28.0 24-30.0
TPS drinks 22-26.0 24-28.2 26-30.0 28-33.0 28-32.2 31-36.0 33-39.0 36-41.0
Supernova
Champagne
7-11.0 7-12.1 9-15.0 9-14.0 9-16.1 9-15.0 11-19.0 11-20.0



Food
Name range Opossum
range
Munchies
range
Milk
range
Salad fork
range
Opossum
and
Milk
Opossum
and
Munchies
Munchies
and
Milk
Opossum
and
Salad fork
Milk
and
Salad fork
Opossum,
Munchies,
and Milk
Opossum,
Milk
and
Salad fork
Opossum,
Munchies,
Milk,
and
Salad fork
Hi Meins 22-28.5 25-30.0 23-29.5 26-32.5 29-38.0 29-34.0 26-31.0 27-33.5 33-39.0 34-43.0 30-35.0 38-45.0 39-46.0
Spooky lo mein 14-20.8 16-21.9 15-21.8 18-24.8 19-28.0 20-25.9 17-22.9 19-25.8 21-29.0 24-33.0 21-26.9 26-34.0 28-35.0

Disgorging and Pickpocketing

for n items all with drop rate p:
integrate over x: p*(1-p*x)^(n-1)
gives: -((1-p*x)^n) / n
evaluate 0 to 1 gives: -((1-p)^n) / n + 1/n
simplifying: 1/n * (1 - (1 - p)^n)

Castle data

it looks like you can expect:
18% non-combats at +0% combat frequency
11.5% non-combats at +10% combat frequency
5.5% non-combats at +15% combat frequency