A KoL Wiki:Current Projects: Difference between revisions
imported>Quietust →Elemental monster type: table for Crossbow |
imported>Dehstil →Elemental monster type: my bad, yet nobody fixed it |
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Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template. | Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template. | ||
Only | Only three types of elemental damage are needed to guarantee determination of a monster's element. That is, if your equipment/active effects/familiar attack does at least 2 damage of both types. | ||
The [[Cerebral Crossbow]] is perfect for this, as it does +3 Cold, +3 Spooky, and +3 Sleaze. | The [[Cerebral Crossbow]] is perfect for this, as it does +3 Cold, +3 Spooky, and +3 Sleaze. | ||
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|3 | |3 | ||
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Dealing 3 cold, 3 spooky, and 6 sleaze damage would necessitate that the monster's element was hot. | |||
You could determine a monster's element with less than three types; for instance if you had +2 hot and spooky, you could follow this table: | |||
<center> | |||
{| | |||
|- | |||
| | |||
!Hot | |||
!Spooky | |||
!Cold | |||
!Sleaze | |||
!Stench | |||
!None | |||
|- | |||
!Hot | |||
|1 | |||
|4 | |||
|4 | |||
|2 | |||
|2 | |||
|2 | |||
|- | |||
!Spooky | |||
|2 | |||
|1 | |||
|4 | |||
|4 | |||
|2 | |||
|2 | |||
|} | |||
</center> | |||
Dealing 2 hot and 4 spooky damage would necessitate that the monster's element was sleaze. In this example, the only time you wouldn't know for sure is whether a monster is of type stench or none. |
Revision as of 18:42, 11 July 2006
This page attempts to keep track of all current projects on the wiki.
As always, try to empty the Needs Work, Needs Content, Needs Cleanup, Needs Confirmation, and Needs Review categories.
Spading the plurals
Many items have different text when obtaining a plural amount of them. Complete the list at Template:Plural.
Using the item template
We're current standardizing and converting all item descriptions to use the item template. See Proposed Standards#Item Pages for the ongoing effort. This is currently spearheaded by Quietust.
- Finished; with the help of Phlip. Needs description ids and item numbers for some of the early items (to be boted).
Monster drops
Yiab generally has taken care of item/meat drops from monsters.
Elemental monster type

Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check here for locations that still need confirmation. See Established Standards: Location Pages#Combat Adventure Template for info on how to use the template.
Only three types of elemental damage are needed to guarantee determination of a monster's element. That is, if your equipment/active effects/familiar attack does at least 2 damage of both types.
The Cerebral Crossbow is perfect for this, as it does +3 Cold, +3 Spooky, and +3 Sleaze.
Monster alignment: | Hot | Spooky | Cold | Sleaze | Stench | None |
Cold Damage inflicted | 3 | 3 | 1 | 6 | 6 | 3 |
Spooky Damage inflicted | 3 | 1 | 6 | 6 | 3 | 3 |
Sleaze Damage inflicted | 6 | 3 | 3 | 1 | 6 | 3 |
Dealing 3 cold, 3 spooky, and 6 sleaze damage would necessitate that the monster's element was hot.
You could determine a monster's element with less than three types; for instance if you had +2 hot and spooky, you could follow this table:
Hot | Spooky | Cold | Sleaze | Stench | None | |
---|---|---|---|---|---|---|
Hot | 1 | 4 | 4 | 2 | 2 | 2 |
Spooky | 2 | 1 | 4 | 4 | 2 | 2 |
Dealing 2 hot and 4 spooky damage would necessitate that the monster's element was sleaze. In this example, the only time you wouldn't know for sure is whether a monster is of type stench or none.