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imported>Quietust
Elemental monster type: table for Crossbow
imported>Dehstil
Elemental monster type: my bad, yet nobody fixed it
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Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template.
Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template.


Only two types of elemental damage are needed to determine a monster's element. That is, if your equipment/active effects/familiar attack does at least 2 damage of both types. For instance if you had +2 hot and spooky, you could follow this table:
Only three types of elemental damage are needed to guarantee determination of a monster's element. That is, if your equipment/active effects/familiar attack does at least 2 damage of both types.
<center>
{|
|-
|
!Hot
!Spooky
!Cold
!Sleaze
!Stench
|-
!Hot
|1
|4
|4
|2
|2
|-
!Spooky
|2
|1
|4
|4
|2
|}
</center>
 
Dealing 2 hot and 4 spooky damage would necessitate that the monster's element was sleaze.


The [[Cerebral Crossbow]] is perfect for this, as it does +3 Cold, +3 Spooky, and +3 Sleaze.
The [[Cerebral Crossbow]] is perfect for this, as it does +3 Cold, +3 Spooky, and +3 Sleaze.
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|3
|3
|}
|}
Dealing 3 cold, 3 spooky, and 6 sleaze damage would necessitate that the monster's element was hot.
You could determine a monster's element with less than three types; for instance if you had +2 hot and spooky, you could follow this table:
<center>
{|
|-
|
!Hot
!Spooky
!Cold
!Sleaze
!Stench
!None
|-
!Hot
|1
|4
|4
|2
|2
|2
|-
!Spooky
|2
|1
|4
|4
|2
|2
|}
</center>
Dealing 2 hot and 4 spooky damage would necessitate that the monster's element was sleaze. In this example, the only time you wouldn't know for sure is whether a monster is of type stench or none.

Revision as of 18:42, 11 July 2006

This page attempts to keep track of all current projects on the wiki.

As always, try to empty the Needs Work, Needs Content, Needs Cleanup, Needs Confirmation, and Needs Review categories.

Spading the plurals

Many items have different text when obtaining a plural amount of them. Complete the list at Template:Plural.

Using the item template

We're current standardizing and converting all item descriptions to use the item template. See Proposed Standards#Item Pages for the ongoing effort. This is currently spearheaded by Quietust.

  • Finished; with the help of Phlip. Needs description ids and item numbers for some of the early items (to be boted).

Monster drops

Yiab generally has taken care of item/meat drops from monsters.

Elemental monster type

Elements
Elements

Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check here for locations that still need confirmation. See Established Standards: Location Pages#Combat Adventure Template for info on how to use the template.

Only three types of elemental damage are needed to guarantee determination of a monster's element. That is, if your equipment/active effects/familiar attack does at least 2 damage of both types.

The Cerebral Crossbow is perfect for this, as it does +3 Cold, +3 Spooky, and +3 Sleaze.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Cold Damage inflicted 3 3 1 6 6 3
Spooky Damage inflicted 3 1 6 6 3 3
Sleaze Damage inflicted 6 3 3 1 6 3

Dealing 3 cold, 3 spooky, and 6 sleaze damage would necessitate that the monster's element was hot.

You could determine a monster's element with less than three types; for instance if you had +2 hot and spooky, you could follow this table:

Hot Spooky Cold Sleaze Stench None
Hot 1 4 4 2 2 2
Spooky 2 1 4 4 2 2

Dealing 2 hot and 4 spooky damage would necessitate that the monster's element was sleaze. In this example, the only time you wouldn't know for sure is whether a monster is of type stench or none.