A KoL Wiki:Current Projects: Difference between revisions

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imported>Coolguy00001
obsidian dagger more easily obtainable
imported>Bagatelle
m removed elemental stuff as per talk:; input new projects
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This page attempts to keep track of all current projects on the wiki.
This page attempts to keep track of all current projects on the wiki.


As always, try to empty the [[:Category:Needs Work|Needs Work]], [[:Category:Needs Content|Needs Content]], [[:Category:Needs Cleanup|Needs Cleanup]], [[:Category:Needs Confirm|Needs Confirm]]ation, [[:Category:Needs Review|Needs Review]] and [[:Category:Needs Spading|Needs Spading]] categories.
As always, try to empty the [[:Category:Needs Work|Needs Work]], [[:Category:Needs Content|Needs Content]], [[:Category:Needs Cleanup|Needs Cleanup]], [[:Category:Needs Confirm|Needs Confirm]]ation, [[:Category:Needs Review|Needs Review]] and [[:Category:Needs Spading|Needs Spading]] categories. [[:Category:Unrecognized Plurals|unrecognized plurals]] and [[:Category:Incomplete|pages with incomplete in-game IDs]] often need to be examined upon release of new game content.
 
The above are generally smaller projects. More involved projects follow; please make sure to review the [[Spading]] article prior to contributing to these projects.


==Monster drops==
==Monster drops==
[[Statistics Notes#Yiab's Item Hunt|Yiab's Item Hunt]] has generally taken care of item/meat drop statistics from monsters.
[[Statistics Notes#Yiab's Item Hunt|Yiab's Item Hunt]] has generally taken care of item/Meat drop statistics from monsters.
 
==Elemental monster type==
[[Image:elements2.gif|Elements|150px|left]]
Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template.
 
The [[obsidian dagger]] is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.)
 
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Hot}} inflicted
| 1 || 6 || 6 || 3 || 3 || 3
|-
! {{element|Spooky}} inflicted
| 3 || 1 || 6 || 6 || 3 || 3
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|-
! {{element|Sleaze}} inflicted
| 6 || 3 || 3 || 1 || 6 || 3
|-
! {{element|Stench}} inflicted
| 6 || 6 || 3 || 3 || 1 || 3
|-
|}
 
The [[Cerebral Crossbow]] is another good choice, as it adds +3 {{element|Cold}}, +3 {{element|Spooky}}, and +3 {{element|Sleaze}}, and this is enough to uniquely determine element.
 
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|-
! {{element|Spooky}} inflicted
| 3 || 1 || 6 || 6 || 3 || 3
|-
! {{element|Sleaze}} inflicted
| 6 || 3 || 3 || 1 || 6 || 3
|}
 
Dealing 3 {{element|Cold}}, 3 {{element|Spooky}}, and 6 {{element|Sleaze}} would conclusively prove that the monster's elemental alignment is {{element|hot|}}.
 
With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an [[icy-hot katana]] (with +3 {{element|Hot}} and +3 {{element|Cold}}), you could prove that monster had no element or that its element was {{element|hot|}}, {{element|spooky|}}, or {{element|cold|}}, but monsters aligned to {{element|sleaze|}} would be indistinguishable from those aligned to {{element|stench|}}.
 
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Hot}} inflicted
| 1 || 6 || 6 || 3 || 3 || 3
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|}


With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with [[dirty hobo gloves]] equipped:
==Familiar Weight Formulas==
*Due to the rarity of the [[Jumpsuited Hound Dog]], and the difficulty of gathering low-weight data, there is currently a community effort to help determine a drop formula for the puppy. See [http://forums.kingdomofloathing.com:8080/vb/showthread.php?t=149788 the official forum post].
*Many hats have not yet got an exact formula for the [[Mad Hatrack]]. See its [[Talk:Mad Hatrack|discussion page]].


{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
==Other Game Mechanics==
!Monster alignment:
*[[On the Trail]] is currently being examined to determine its exact effect (see its [[Talk:On the Trail|talk page]]). This may have implications or applications to the [[Adventure Queue]].
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
*With the advent of NS13, it is unclear whether some special adventures are regular non-combats, superlikelies, or non-combats which must meet a certain number of turns in a zone ("adventure floor") before occurring. See this [http://afh.s4.bizhat.com/afh-ftopic863.html AFH forum post].
|-
*With NS13, it seems monster defense values have dropped. See [http://afh.s4.bizhat.com/afh-ftopic876.html AFH] and [http://jick-nerfed.us/forums/viewtopic.php?t=1901&postdays=0&postorder=asc&start=0 HCO] forums for details.
! {{element|Stench}} inflicted
| 4 || 4 || 2 || 2 || 1 || 2
|}


[[Category:Administration]]
[[Category:Administration]]

Revision as of 01:11, 24 March 2008

This page attempts to keep track of all current projects on the wiki.

As always, try to empty the Needs Work, Needs Content, Needs Cleanup, Needs Confirmation, Needs Review and Needs Spading categories. unrecognized plurals and pages with incomplete in-game IDs often need to be examined upon release of new game content.

The above are generally smaller projects. More involved projects follow; please make sure to review the Spading article prior to contributing to these projects.

Monster drops

Yiab's Item Hunt has generally taken care of item/Meat drop statistics from monsters.

Familiar Weight Formulas

Other Game Mechanics

  • On the Trail is currently being examined to determine its exact effect (see its talk page). This may have implications or applications to the Adventure Queue.
  • With the advent of NS13, it is unclear whether some special adventures are regular non-combats, superlikelies, or non-combats which must meet a certain number of turns in a zone ("adventure floor") before occurring. See this AFH forum post.
  • With NS13, it seems monster defense values have dropped. See AFH and HCO forums for details.