A KoL Wiki:Current Projects: Difference between revisions
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* [[The Placebo Defect]]. Occurs only once per Bad Moon run. | * [[The Placebo Defect]]. Occurs only once per Bad Moon run. | ||
* [[Why Did It Have To Be Snake Eyes?]]. Occurs only once per Bad Moon run. | * [[Why Did It Have To Be Snake Eyes?]]. Occurs only once per Bad Moon run. | ||
* [[The Typical Tavern | * [[The Typical Tavern Booze|Typical Tavern]]. Limited daily interactions. | ||
* [[Mr. Klaw|Mr. Klaw "Skill" Crane Game]]. Limited daily interactions. | * [[Mr. Klaw|Mr. Klaw "Skill" Crane Game]]. Limited daily interactions. | ||
* [[Deluxe_Mr._Klaw_"Skill"_Crane_Game]]. Limited daily interactions. | * [[Deluxe_Mr._Klaw_"Skill"_Crane_Game]]. Limited daily interactions. |
Revision as of 19:37, 11 September 2009
This page attempts to keep track of all current projects on the wiki. Please make sure to review the Spading article prior to contributing to these projects.
As always, try to empty the following categories:
- Needs Work
- Needs Content
- Needs Cleanup
- Needs Confirmation
- Needs Review
- Needs Spading
- Unrecognized plurals
- pages with incomplete in-game IDs
Group Spading Projects
The following are spading projects which because of their nature require many contributors to provide data points.
- The Placebo Defect. Occurs only once per Bad Moon run.
- Why Did It Have To Be Snake Eyes?. Occurs only once per Bad Moon run.
- Typical Tavern. Limited daily interactions.
- Mr. Klaw "Skill" Crane Game. Limited daily interactions.
- Deluxe_Mr._Klaw_"Skill"_Crane_Game. Limited daily interactions.
Ongoing Projects
- Item Drops
- Yiab's Item Hunt has generally taken care of item/Meat drop statistics from monsters.
- Initiative
- Many monsters do not have a known initiatve value
- Familiars (Mad Hatrack)
- As new hats are introduced, their effect on the Mad Hatrack needs to be discovered. See its discussion page.
- Familiars (Comma Chameleon)
- As new familiar equipment is introduced, the Comma Chameleon's consumption/disgorging messages are needed.
- Weapons
- As new weapons are introduced, any specific weapon messages are needed
Unsolved Mysteries
(Also see Mysteries)
- Several outfits' effects are unknown. See Outfits.
- With the advent of NS13, it is unclear whether some special adventures are regular non-combats, superlikelies, or non-combats which must meet a certain number of turns in a zone ("adventure floor") before occurring. See this AFH forum post.
- With NS13, it seems monster defense values have dropped. See AFH and HCO forums for details.
Recently Solved
- Trophy 68 was discovered after a puzzle released by TPTB provided a much-needed hint.