A KoL Wiki:Current Projects: Difference between revisions
From A KoL Wiki
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* [[The Placebo Defect]]. Occurs only once per Bad Moon run. | * [[The Placebo Defect]]. Occurs only once per Bad Moon run. | ||
* [[Why Did It Have To Be Snake Eyes?]]. Occurs only once per Bad Moon run. | * [[Why Did It Have To Be Snake Eyes?]]. Occurs only once per Bad Moon run. | ||
* [[Mr. Klaw|Mr. Klaw "Skill" Crane Game]]. Limited daily interactions. | * [[Mr. Klaw|Mr. Klaw "Skill" Crane Game]]. Limited daily interactions. | ||
* [[Deluxe Mr. Klaw "Skill" Crane Game]]. Limited daily interactions. | * [[Deluxe Mr. Klaw "Skill" Crane Game]]. Limited daily interactions. |
Revision as of 22:38, 11 November 2010
This page attempts to keep track of all current projects on the wiki. In addition, be sure to check out the following categories:
- Needs Work
- Needs Content
- Needs Cleanup
- Needs Confirmation
- Needs Review
- Needs Spading
- Unrecognized plurals
- pages with incomplete in-game IDs
Group Spading Projects
The following are spading projects which because of their nature require many contributors to provide data points.
- Goofballs. How many stats can you lose? Take 20 of them and help us find out!
- The Placebo Defect. Occurs only once per Bad Moon run.
- Why Did It Have To Be Snake Eyes?. Occurs only once per Bad Moon run.
- Mr. Klaw "Skill" Crane Game. Limited daily interactions.
- Deluxe Mr. Klaw "Skill" Crane Game. Limited daily interactions.
Ongoing Projects
- Item Drops
- Yiab's Item Hunt has generally taken care of item/Meat drop statistics from monsters.
- Initiative
- Some monsters need an initiative value
- Familiars (Crown of Thrones)
- As new familiars are introduced, their effect when enthroned needs to be discovered.
- Familiars (Mad Hatrack)
- As new hats are introduced, their effect on the Mad Hatrack needs to be discovered. See its discussion page.
- Familiars (Comma Chameleon)
- As new familiar equipment is introduced, the Comma Chameleon's consumption/disgorging messages are needed.
- Weapons
- As new weapons are introduced, any specific weapon messages are needed
Unsolved Mysteries
- Several outfits' effects are unknown. See Outfits.
- With the advent of NS13, it is unclear whether some special adventures are regular non-combats, superlikelies, or non-combats which must meet a certain number of turns in a zone ("adventure floor") before occurring.
(Also see Mysteries)