A KoL Wiki:Established Standards/Skill Pages: Difference between revisions

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imported>Gymnosophist
m <div id="SkillOtherI">Other Information</div>: Put in References, See Also order as per Proposed Standards#Section Order
imported>Dehstil
Line 14: Line 14:
     |source=Lime Trainer
     |source=Lime Trainer
     |class=[[lime|Limeface]]
     |class=[[lime|Limeface]]
     |level=42|description=Your deoxygenated blood...
     |level=42
    |description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.
     |effect=[[Combat Initiative]] +100%
     |effect=[[Combat Initiative]] +100%
     |type=Buff
     |type=Buff
     |mpcost=19
     |mpcost=19
     |price=83 Meat}}</nowiki>
     |price=83 Meat
    |usemsg=You conjure a lime around yourself...
    {{AcquireEffect|image=lime.gif|effect=Limetastic!|duration=10}}}}</nowiki>


*Name: What the skill is called.
*Name: What the skill is called.
Line 33: Line 36:
*MPCost: How many MP the skill uses (if applicable).
*MPCost: How many MP the skill uses (if applicable).
*Price: How much the skill costs to learn (if applicable).
*Price: How much the skill costs to learn (if applicable).
*UseMsg: The skill's "Use Skill" message (if applicable)


The above example yields:
The above example yields:


<div style="border:1px solid black; padding:1em;">
<div style="border:1px solid black; padding:1em;">
{{skill|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=[[Combat Initiative]] +100% |type=Buff|mpcost=19|price=83 Meat}}
{{skill|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=[[Combat Initiative]] +100%|type=Buff|mpcost=19|price=83 Meat|usemsg=You conjure a lime around yourself...
{{AcquireEffect|image=lime.gif|effect=Limetastic!|duration=10}}}}
</div>
</div>



Revision as of 23:49, 9 November 2006

Skill pages should contain the following elements in the order shown here.

Follow the link for information on coding and contents for each element.

Use the following template:

{{skill
    |name=Limetasticality
    |source=Lime Trainer
    |class=[[lime|Limeface]]
    |level=42
    |description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.
    |effect=[[Combat Initiative]] +100%
    |type=Buff
    |mpcost=19
    |price=83 Meat
    |usemsg=You conjure a lime around yourself...
    {{AcquireEffect|image=lime.gif|effect=Limetastic!|duration=10}}}}
  • Name: What the skill is called.
  • Source: Guild trainer? Gnomes? Starting skill?
  • Class: Characer class (if applicable).
  • Level: Level at which skill can be acquired (if applicable).
  • Description: The official description of the skill, as found in the Kingdom.
  • Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game. Those listed should also link an apprpriate Game Mechanics page. For example:
  • Type: Buff? Passive? Combat?
  • MPCost: How many MP the skill uses (if applicable).
  • Price: How much the skill costs to learn (if applicable).
  • UseMsg: The skill's "Use Skill" message (if applicable)

The above example yields:

undefined skill name

undefined skill name

Type: Buff
MP Cost: 19

Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.

Combat Initiative +100%

Source: Lime Trainer
Price: 83 Meat
Class: Limeface
Level: 42
When Used:
You conjure a lime around yourself...
You acquire an effect: Limetastic!
(duration: 10 Adventures)

Try to wiki-link anything you can.

Other Information

Notes, References, or See Also sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.

The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

Category

[[Category:Skills]]
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data