A KoL Wiki:Established Standards/Skill Pages: Difference between revisions
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Use the following template: | Use the following template: | ||
<nowiki>{{skill | <nowiki>{{skill | ||
|skillid=N/A | |||
|name=Limetasticality | |name=Limetasticality | ||
|type=Buff | |||
|mpcost=19 | |||
|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually. | |||
|source=Lime Trainer | |source=Lime Trainer | ||
|price=83 Meat | |||
|class=[[lime|Limeface]] | |class=[[lime|Limeface]] | ||
|level=42 | |level=42 | ||
|effect=[[Combat Initiative]] +100% | |effect=[[Combat Initiative]] +100% | ||
|usemsg=You conjure a lime around yourself... | |usemsg=You conjure a lime around yourself... | ||
{{acquireEffect|effect=Limetastic!|duration=10}}}}</nowiki> | {{acquireEffect|effect=Limetastic!|duration=10}}}}</nowiki> | ||
*SkillID: The in-game ID of the skill | |||
*Name: What the skill is called. | *Name: What the skill is called. | ||
*Type: Buff? Passive? Combat? | |||
*MPCost: How many MP the skill uses (if applicable). | |||
*Description: The official description of the skill, as found in the Kingdom. | |||
*Source: Guild trainer? Gnomes? Starting skill? | *Source: Guild trainer? Gnomes? Starting skill? | ||
*Price: How much the skill costs to learn (if applicable). | |||
*Class: Characer class (if applicable). | *Class: Characer class (if applicable). | ||
*Level: Level at which skill can be acquired (if applicable). | *Level: Level at which skill can be acquired (if applicable). | ||
*Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game. Those listed should also link an apprpriate [[Game Mechanics]] page. For example: | *Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game. Those listed should also link an apprpriate [[Game Mechanics]] page. For example: | ||
**[[Muscle Modifiers|Muscle]] +100 ''(links to [[Muscle Modifiers]])'' | **[[Muscle Modifiers|Muscle]] +100 ''(links to [[Muscle Modifiers]])'' | ||
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**2x [[Critical Hit Chance|Chance of Critical Hit]] ''(links to [[Critical Hit Chance]])'' | **2x [[Critical Hit Chance|Chance of Critical Hit]] ''(links to [[Critical Hit Chance]])'' | ||
**[[Bonus Spell Damage|Spell Damage]] +10 ''(links to [[Bonus Spell Damage]])'' | **[[Bonus Spell Damage|Spell Damage]] +10 ''(links to [[Bonus Spell Damage]])'' | ||
*UseMsg: The skill's "Use Skill" message (if applicable) | *UseMsg: The skill's "Use Skill" message (if applicable) | ||
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<div style="border:1px solid black; padding:1em;"> | <div style="border:1px solid black; padding:1em;"> | ||
{{skill|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=[[Combat Initiative]] +100%|type=Buff|mpcost=19|price=83 Meat|usemsg=You conjure a lime around yourself... | {{skill|skillid=N/A|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=[[Combat Initiative]] +100%|type=Buff|mpcost=19|price=83 Meat|usemsg=You conjure a lime around yourself... | ||
{{acquireEffect|effect=Limetastic!|duration=10}}}} | {{acquireEffect|effect=Limetastic!|duration=10}}}} | ||
</div> | </div> |
Revision as of 16:45, 4 December 2007
Skill pages should contain the following elements in the order shown here.
Follow the link for information on coding and contents for each element.
Header
Use the following template:
{{skill |skillid=N/A |name=Limetasticality |type=Buff |mpcost=19 |description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually. |source=Lime Trainer |price=83 Meat |class=[[lime|Limeface]] |level=42 |effect=[[Combat Initiative]] +100% |usemsg=You conjure a lime around yourself... {{acquireEffect|effect=Limetastic!|duration=10}}}}
- SkillID: The in-game ID of the skill
- Name: What the skill is called.
- Type: Buff? Passive? Combat?
- MPCost: How many MP the skill uses (if applicable).
- Description: The official description of the skill, as found in the Kingdom.
- Source: Guild trainer? Gnomes? Starting skill?
- Price: How much the skill costs to learn (if applicable).
- Class: Characer class (if applicable).
- Level: Level at which skill can be acquired (if applicable).
- Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game. Those listed should also link an apprpriate Game Mechanics page. For example:
- Muscle +100 (links to Muscle Modifiers)
- +10% Meat from Monsters (links to Meat from Monsters)
- 2x Chance of Critical Hit (links to Critical Hit Chance)
- Spell Damage +10 (links to Bonus Spell Damage)
- UseMsg: The skill's "Use Skill" message (if applicable)
The above example yields:
undefined skill name
Type: BuffMP Cost: 19
Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.
Combat Initiative +100%
Source: | Lime Trainer |
Price: | 83 Meat |
Class: | Limeface |
Level: | 42 |
When Used: |
You conjure a lime around yourself...
|
Try to wiki-link anything you can.
Other Information
Notes, References, or See Also sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.
The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:
Category
[[Category:Skills]]
Established Standards |
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Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data |