Template:Element: Difference between revisions

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imported>SomeStranger
fixing template (I am on a role :)
imported>Dehstil
m these aren't working properly
Line 13: Line 13:
Stench=[[stench#Given From Items|<span style="color:green;">Stench Damage</span>]]|
Stench=[[stench#Given From Items|<span style="color:green;">Stench Damage</span>]]|
Spooky=[[spooky#Given From Items|<span style="color:gray;">Spooky Damage</span>]]|
Spooky=[[spooky#Given From Items|<span style="color:gray;">Spooky Damage</span>]]|
Sleaze=[[sleaze#Given From Items|<span style="color:blueviolet;">Sleaze Damage</span>]]}}|[[{{lc:{{{1}}}}}{{#if:{{{3|{{{2}}}}}}|&#32;{{{3|{{{2}}}}}}}}|<span style="color:{{#switch:{{lc:{{{1}}}}}|
Sleaze=[[sleaze#Given From Items|<span style="color:blueviolet;">Sleaze Damage</span>]]}}|[[{{lc:{{{1}}}}}{{#if:{{{3|{{{2}}}}}}| #{{{3|{{{2}}}}}}}}|<span style="color:{{#switch:{{lc:{{{1}}}}}|
hot=red|
hot=red|
cold=blue|
cold=blue|
Line 20: Line 20:
sleaze=blueviolet|
sleaze=blueviolet|
bad spelling=purple|
bad spelling=purple|
shadow=gray}};">{{{1}}}{{#if:{{{2}}}|&#32;{{{2}}}}}</span>]]}}</includeonly><noinclude>
shadow=gray}};">{{{1}}}{{#if:{{{2}}}|#{{{2}}}}}</span>]]}}</includeonly><noinclude>
{{Code2}}
{{Code2}}



Revision as of 04:01, 26 October 2006

{{#ifeq:{{{2|damage(special)}}}|damage(special)|{{#switch:{{{1}}}|

hot=([[hot#Received From Monsters|<span style="color:red;">'''hot damage'''</span>]])| cold=([[cold#Received From Monsters|<span style="color:blue;">'''cold damage'''</span>]])| stench=([[stench#Received From Monsters|<span style="color:green;">'''stench damage'''</span>]])| spooky=([[spooky#Received From Monsters|<span style="color:gray;">'''spooky damage'''</span>]])| sleaze=([[sleaze#Received From Monsters|<span style="color:blueviolet;">'''sleaze damage'''</span>]])| spelling| bad spelling=([[bad spelling#Received From Monsters|<span style="color:purple;">'''bad spelling damage'''</span>]])| shadow=([[shadow|<span style="color:gray;">'''shadow damage'''</span>]])| Hot=[[hot#Given From Items|<span style="color:red;">Hot Damage</span>]]| Cold=[[cold#Given From Items|<span style="color:blue;">Cold Damage</span>]]| Stench=[[stench#Given From Items|<span style="color:green;">Stench Damage</span>]]| Spooky=[[spooky#Given From Items|<span style="color:gray;">Spooky Damage</span>]]| Sleaze=[[sleaze#Given From Items|<span style="color:blueviolet;">Sleaze Damage</span>]]}}|[[{{lc:{{{1}}}}}{{#if:{{{3|{{{2}}}}}}| #{{{3|{{{2}}}}}}}}|<span style="color:{{#switch:{{lc:{{{1}}}}}| hot=red| cold=blue| stench=green| spooky=gray| sleaze=blueviolet| bad spelling=purple|

shadow=gray}};">{{{1}}}{{#if:{{{2}}}|#{{{2}}}}}</span>]]}}

Usage

  • Elemental Damage from Monsters:
    {{element|hot}} ⇒ (hot damage)
  • Elemental Damage from Items, Effects, & Enchantments:
    {{element|Hot}}Hot Damage
  • Mentioning an Element:
    {{element|hot|}}hot
    {{element|Hot|}}Hot
  • Elemental Resistance:
    {{element|Hot|Resistance}} ⇒ [[hot
  1. Resistance|Hot
  2. Resistance]]
  • Note: When resistance is in an item enchantment, it is always blue (in-game), no matter what the element.
    Example: So-So Hot Resistance

Cold, stench, spooky, sleaze, bad spelling, and shadow are all acceptable parameters besides hot.

Examples

Monster attack damage types:

Equipment damage bonus types:

Other:

  1. Resistance|Hot
  2. Resistance]]
  • OUCH! [[hot
  1. Some Cool Section of Hotness|HOT
  2. SAUCE]]!