Template:Element: Difference between revisions

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Stench=[[Stench#Damage|<span style="color:green;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Stench Damage}}</span>]]|
Stench=[[Stench#Damage|<span style="color:green;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Stench Damage}}</span>]]|
Spooky=[[Spooky#Damage|<span style="color:gray;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Spooky Damage}}</span>]]|
Spooky=[[Spooky#Damage|<span style="color:gray;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Spooky Damage}}</span>]]|
Sleaze=[[Sleaze#Damage|<span style="color:blueviolet;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Sleaze Damage}}</span>]]|
Sleaze=[[Sleaze#Damage|<span style="color:blueviolet;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Sleaze Damage}}</span>]]}}|
[[{{lc:{{{1}}}}}#{{{3|{{{2}}}}}}|<span style="color:{{#switch:{{lc:{{{1}}}}}|
[[{{lc:{{{1}}}}}#{{{3|{{{2}}}}}}|<span style="color:{{#switch:{{lc:{{{1}}}}}|
hot=red|
hot=red|

Revision as of 20:39, 16 October 2012

{{#ifeq:{{{2|damage(special)}}}|damage(special)|{{#switch:{{{1}}}|

hot=([[Hot#Received From Monsters|<span style="color:red;">'''hot damage'''</span>]])| cold=([[Cold#Received From Monsters|<span style="color:blue;">'''cold damage'''</span>]])| stench=([[Stench#Received From Monsters|<span style="color:green;">'''stench damage'''</span>]])| spooky=([[Spooky#Received From Monsters|<span style="color:gray;">'''spooky damage'''</span>]])| sleaze=([[Sleaze#Received From Monsters|<span style="color:blueviolet;">'''sleaze damage'''</span>]])| spelling|bad spelling=([[Non-Standard Elements#Received From Monsters|<span style="color:purple;">'''bad spelling damage'''</span>]])| shadow=([[Non-Standard Elements#Received From Monsters 2|<span style="color:gray;">'''shadow damage'''</span>]])| slime=([[Non-Standard Elements#Received From Monsters 3|<span style="color:darkgreen;">'''slime damage'''</span>]])| Hot=[[Hot#Damage|<span style="color:red;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Hot Damage}}</span>]]| Cold=[[Cold#Damage|<span style="color:blue;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Cold Damage}}</span>]]| Stench=[[Stench#Damage|<span style="color:green;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Stench Damage}}</span>]]| Spooky=[[Spooky#Damage|<span style="color:gray;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Spooky Damage}}</span>]]| Sleaze=[[Sleaze#Damage|<span style="color:blueviolet;">{{#if:{{{dmg|}}}|'''{{{dmg}}}'''|Sleaze Damage}}</span>]]}}| [[{{lc:{{{1}}}}}#{{{3|{{{2}}}}}}|<span style="color:{{#switch:{{lc:{{{1}}}}}| hot=red| cold=blue| stench=green| spooky=gray| sleaze=blueviolet| bad spelling=purple| shadow=gray|

slime=darkgreen}};">{{{1}}}{{#if:{{{2}}}|&#32;{{{2}}}}}</span>]]}}

Usage

  • Elemental Damage from Monsters:
    {{element|hot}} ⇒ (hot damage)
  • Elemental Damage from Items, Effects, & Enchantments:
    {{element|Hot}}Hot Damage
  • Mentioning an Element:
    {{element|hot|}}hot
    {{element|Hot|}}Hot
    Creatures that deal {{element|cold|damage|Received From Monsters}} ⇒ Creatures that deal cold damage
  • Elemental Resistance:
    {{element|Hot|Resistance}}Hot Resistance
    Note: When resistance is in an item enchantment, it is always blue (in-game), no matter what the element.
    Example: So-So Hot Resistance
  • Elemental Damage from Combat Items:
    {{element|Hot|dmg=3-4}}3-4
    {{element|Sleaze|dmg=10-15}}10-15
  • Fully controlled elemental text:
    {{element|Stench|dmg=Some Stinky Text}} (note capital on element) ⇒ Some Stinky Text

Cold, stench, spooky, sleaze, bad spelling, shadow, and slime are all acceptable parameters besides hot.

Examples

Monster attack damage types:

Item, effect, & enchantment damage types:

Other: