Template:FEATURE Spookyraven Manor: Difference between revisions
imported>Prestige Revised for style and some added content |
imported>Quietust m "strangely flawed"? It's not strictly flawed (or strange), just really really old (and fragile as a result) |
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[[Image:manor.gif|Spookyraven Manor|left]] | [[Image:manor.gif|Spookyraven Manor|left]] | ||
[[Spookyraven Manor]] is an area introduced with much fanfare on [[Tuesday#September_19th|September 19, 2006]] which appears once you discover that [[The Haunted Pantry]] is actually connected to an entire haunted mansion. This former home of the Spookyraven familiy spans [[Spookyraven Manor, Second Floor|two floors]] of [[Banshee librarian|ghosts]], [[Zombie waltzers|ghouls]] and [[The Haunted Gallery|living paintings]]. You can learn six new, [[class]]-specific [[skill]]s that grant [[spooky]] powers, but only if you can solve the [[Spookyraven Manor Quest|quest]], unlock the second floor with a secret switch, and [[Spookyraven library key|find]] [[Spookyraven gallery key|the]] [[Spookyraven ballroom key|keys]] to the locked rooms. If that's not enough, there are also three brand new familiars, two of which are quite [[Scary death orb|hard]] to [[Misshapen Animal Skeleton|assemble]], and an [[Antique Arms And Armor|antique outfit]] which has the highest power rating of any [[equipment]] (but is also | [[Spookyraven Manor]] is an area introduced with much fanfare on [[Tuesday#September_19th|September 19, 2006]] which appears once you discover that [[The Haunted Pantry]] is actually connected to an entire haunted mansion. This former home of the Spookyraven familiy spans [[Spookyraven Manor, Second Floor|two floors]] of [[Banshee librarian|ghosts]], [[Zombie waltzers|ghouls]] and [[The Haunted Gallery|living paintings]]. You can learn six new, [[class]]-specific [[skill]]s that grant [[spooky]] powers, but only if you can solve the [[Spookyraven Manor Quest|quest]], unlock the second floor with a secret switch, and [[Spookyraven library key|find]] [[Spookyraven gallery key|the]] [[Spookyraven ballroom key|keys]] to the locked rooms. If that's not enough, there are also three brand new familiars, two of which are quite [[Scary death orb|hard]] to [[Misshapen Animal Skeleton|assemble]], and an [[Antique Arms And Armor|antique outfit]] which has the highest power rating of any [[equipment]] (but is also quite fragile). There are [[The Haunted Bedroom|nightstands]] to fight, bizarre [[Gob of wet hair|combat items]] to collect, and even a [[Stairs_Up|new trick]] ([[One Nightstand (Wooden)|or two]]) to see, so come on down to Spookyraven!<noinclude>[[Category:Featured Articles|Spookyraven Manor]]</noinclude> |
Revision as of 13:55, 14 November 2006

Spookyraven Manor is an area introduced with much fanfare on September 19, 2006 which appears once you discover that The Haunted Pantry is actually connected to an entire haunted mansion. This former home of the Spookyraven familiy spans two floors of ghosts, ghouls and living paintings. You can learn six new, class-specific skills that grant spooky powers, but only if you can solve the quest, unlock the second floor with a secret switch, and find the keys to the locked rooms. If that's not enough, there are also three brand new familiars, two of which are quite hard to assemble, and an antique outfit which has the highest power rating of any equipment (but is also quite fragile). There are nightstands to fight, bizarre combat items to collect, and even a new trick (or two) to see, so come on down to Spookyraven!