Template:FEATURE Spookyraven Manor: Difference between revisions
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[[Image:manor.gif|Spookyraven Manor|left]] | [[Image:manor.gif|Spookyraven Manor|left]] | ||
[[Spookyraven Manor]] is an area introduced with much fanfare on [[Tuesday#September_19th|September 19, 2006]] | '''[[Spookyraven Manor]]''' is an area introduced with much fanfare on [[Tuesday#September_19th|September 19, 2006]]. It appears once you discover that [[The Haunted Pantry]] is actually connected to an entire haunted mansion. This former home of the Spookyraven family spans [[Spookyraven Manor, Second Floor|two floors]] of [[Banshee librarian|ghosts]], [[Zombie waltzers|ghouls]] and [[The Haunted Gallery|living paintings]]. You can learn six new, [[class]]-specific [[skill]]s that grant [[spooky]] powers, but only if you can solve the [[Spookyraven Manor Quest|quest]], unlock the second floor with a secret switch, and [[Spookyraven library key|find]] [[Spookyraven gallery key|the]] [[Spookyraven ballroom key|keys]] to the locked rooms. If that's not enough, there are also three brand new familiars, two of which are quite [[Scary death orb|hard]] to [[Misshapen Animal Skeleton|assemble]], and an [[Antique Arms And Armor|antique outfit]] which has the highest power rating of any [[equipment]] (but is also quite fragile). There are [[The Haunted Bedroom|nightstands]] to fight, bizarre [[Gob of wet hair|combat items]] to collect, and even a [[Stairs_Up|new trick]] ([[One Nightstand (Wooden)|or two]]) to see. | ||
After [[NS13]], [[your father's MacGuffin diary]] revealed a heretofore [[The Haunted Wine Cellar|hidden area]] of the manor, offering adventurers a chance to challenge the [[Lord Spookyraven|master of the manor]] himself (and steal his [[dusty bottle of wine|booze]]). | |||
Learm more at [[Spookyraven Manor]].<noinclude>[[Category:Featured Articles|Spookyraven Manor]]</noinclude> |
Revision as of 02:48, 16 July 2007

Spookyraven Manor is an area introduced with much fanfare on September 19, 2006. It appears once you discover that The Haunted Pantry is actually connected to an entire haunted mansion. This former home of the Spookyraven family spans two floors of ghosts, ghouls and living paintings. You can learn six new, class-specific skills that grant spooky powers, but only if you can solve the quest, unlock the second floor with a secret switch, and find the keys to the locked rooms. If that's not enough, there are also three brand new familiars, two of which are quite hard to assemble, and an antique outfit which has the highest power rating of any equipment (but is also quite fragile). There are nightstands to fight, bizarre combat items to collect, and even a new trick (or two) to see.
After NS13, your father's MacGuffin diary revealed a heretofore hidden area of the manor, offering adventurers a chance to challenge the master of the manor himself (and steal his booze).
Learm more at Spookyraven Manor.