Category:Elements: Difference between revisions

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Everything in the Kingdom of Loathing is composed of the five basic elements:  <span style="color: red;">'''hot'''</span>, <span style="color: blue;">'''cold'''</span>, <span style="color: green;">'''stench'''</span>, <span style="color: gray;">'''spookiness'''</span>, and <span style="color: blueviolet;">'''sleaze'''</span>. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another.  Aditionally, adventurers can make use of certain spells and accessories to harness the power of the elements.
Everything in the Kingdom of Loathing is composed of the five basic elements:  <span style="color: red;">'''hot'''</span>, <span style="color: blue;">'''cold'''</span>, <span style="color: green;">'''stench'''</span>, <span style="color: gray;">'''spookiness'''</span>, and <span style="color: blueviolet;">'''sleaze'''</span>. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another.  Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.


The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing almost no damage to enemies of the same element.  The following is a breakdown of how each element performs against every other one.
The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing almost no damage to enemies of the same element.  The following is a breakdown of how each element performs against every other one.

Revision as of 19:42, 6 March 2006

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, stench, spookiness, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in The Deep Fat Friars' Gate or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing almost no damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Notes

  • Other types of damage (Bad Spelling and Shadow damage, for example) are physical damage. According to Jick, these "don't count" as elements.
  • The first three Pastamancer and Sauceror attack spells often cause random elemental damage. Use them on elemental enemies at your own risk.


(If you were redirected to this page or you don't see the elements listed below, click on the small "category" tab at the top to make them visible.)

Pages in category "Elements"

The following 11 pages are in this category, out of 11 total.