Category:Elements: Difference between revisions

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Added info on the effects of the two elemental cookbooks on Sauceror and Pastamancer spells.
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* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element.
* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element.
* [[Sauceror]] attack spells randomly inflict either [[hot]] or [[cold]] damage unless the passive skill [[Immaculate Seasoning]] is available, in which case they will always choose their target's weakness (if they have one).
* [[Sauceror]] attack spells randomly inflict either [[hot]] or [[cold]] damage unless the passive skill [[Immaculate Seasoning]] is available, in which case they will always choose their target's weakness (if they have one).
 
* If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal [[hot]] damage.
* If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal [[cold]] damage.
''(If you were redirected to this page or you don't see the elements listed below, click on the small "category" tab at the top to make them visible.)''  
''(If you were redirected to this page or you don't see the elements listed below, click on the small "category" tab at the top to make them visible.)''  


[[Category:Basics]]
[[Category:Basics]]

Revision as of 12:39, 6 June 2006

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, stench, spookiness, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in The Deep Fat Friars' Gate or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing almost no damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Notes

(If you were redirected to this page or you don't see the elements listed below, click on the small "category" tab at the top to make them visible.)

Pages in category "Elements"

The following 11 pages are in this category, out of 11 total.