Category:Sixguns: Difference between revisions

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imported>Terion
Added table of damages and links to the four skills affected by a holstered sixgun.
 
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[[:Category:Sixguns|Sixguns]] are [[:Category:Combat Items|combat items]] with the effect description "Bang!". Sixguns do not go away when used. Only one sixgun of any type can be used in a single combat. While on the [[Avatar of West of Loathing]] challenge path, a sixgun can be holstered, which affects various path-specific skills.
[[:Category:Sixguns|Sixguns]] are [[:Category:Combat Items|combat items]] with the effect description "Bang!". Sixguns do not go away when used. Only one sixgun of any type can be used in a single combat.
 
While on the [[Avatar of West of Loathing]] challenge path, a sixgun can be holstered, which affects the damage dealt by various path-specific skills ([[Shoot]], [[Pistolwhip]], [[Pungent Mung]], and [[Fan Hammer]]):
 
{| border="1px" cellspacing="2" cellpadding="3" class="sortable"
! Sixgun
! Damage
|-
| [[baconstone-handled sixgun]]
| 35
|-
| [[custom sixgun]]
| 35
|-
| [[hamethyst-handled sixgun]]
| 35
|-
| [[makeshift sixgun]]
| 25
|-
| [[Pecos Dave's sixgun]]
| 50
|-
| [[porquoise-handled sixgun]]
| 35
|-
| [[reliable sixgun]]
| 20
|-
| [[rinky-dink sixgun]]
| 15
|-
| [[toy sixgun]]
| 5
|}
 
* The above damage is doubled with [[Well-Oiled Guns]].


[[Category:Combat Items]]
[[Category:Combat Items]]

Latest revision as of 21:43, 11 March 2016

Sixguns are combat items with the effect description "Bang!". Sixguns do not go away when used. Only one sixgun of any type can be used in a single combat.

While on the Avatar of West of Loathing challenge path, a sixgun can be holstered, which affects the damage dealt by various path-specific skills (Shoot, Pistolwhip, Pungent Mung, and Fan Hammer):

Sixgun Damage
baconstone-handled sixgun 35
custom sixgun 35
hamethyst-handled sixgun 35
makeshift sixgun 25
Pecos Dave's sixgun 50
porquoise-handled sixgun 35
reliable sixgun 20
rinky-dink sixgun 15
toy sixgun 5