A Speakeasy: Difference between revisions

From A KoL Wiki
imported>Billybobfred
imported>Billybobfred
Line 18: Line 18:
{{StoreItem|item=Lucky Lindy|price=500}}
{{StoreItem|item=Lucky Lindy|price=500}}
|}
|}
 
<div style="width: 60%; margin-left: auto; margin-right: auto;">Tell the bartender a drink password:
 
<!-- someone who knows the relevant code insert the password box here --></div>
<!-- someone who knows the code insert the password box here -->
----
----
*''Giving a correct password:''
*''Giving a correct password:''

Revision as of 04:01, 3 July 2014

A Speakeasy
A Speakeasy

A Speakeasy is located in the Clan VIP Lounge after a Clan speakeasy has been used.

When "Used"

You step into the phone booth. The phone rings, and you answer it. "Welcome, Sir/Madam," says the voice on the other end, the voice of a posh respectable gentleman. "Please consult the phone book and tell me what you'd like."

You open the book, and sure enough, it's a cocktail menu.

(You can have X more drinks from the speakeasy today.)

glass of "milk" 250 Meat
cup of "tea" 250 Meat
thermos of "whiskey" 250 Meat
Lucky Lindy 500 Meat
Tell the bartender a drink password:

  • Giving a correct password:
"Very good, Sir/Madam, very good." says the voice on the other end of the phone. A panel opens and an updated "phone book" is deposited in the booth.

  • Giving an incorrect password:
"I'm quite sorry, but I'm sure I don't know what you mean." says the fancy voice, unable to conceal its fancy disappointment.

  • Attempting to purchase a drink when already overdrunk:
You've clearly had enough already.

Passwords

  • Giving a correct password unlocks the associated drink for your entire clan. Passworded drinks will not appear in the menu until their password has been given.
  • Giving an incorrect password disables the password entry box for several minutes. There is also another limit on guesses (needs spading).
  • The password "swordfish" unlocks the Lucky Lindy.