A Speakeasy: Difference between revisions
From A KoL Wiki
imported>Billybobfred |
imported>Billybobfred |
||
Line 18: | Line 18: | ||
{{StoreItem|item=Lucky Lindy|price=500}} | {{StoreItem|item=Lucky Lindy|price=500}} | ||
|} | |} | ||
<div style="width: 60%; margin-left: auto; margin-right: auto;">Tell the bartender a drink password: | |||
<!-- someone who knows the relevant code insert the password box here --></div> | |||
<!-- someone who knows the code insert the password box here --> | |||
---- | ---- | ||
*''Giving a correct password:'' | *''Giving a correct password:'' |
Revision as of 04:01, 3 July 2014

A Speakeasy is located in the Clan VIP Lounge after a Clan speakeasy has been used.
When "Used"
You step into the phone booth. The phone rings, and you answer it. "Welcome, Sir/Madam," says the voice on the other end, the voice of a posh respectable gentleman. "Please consult the phone book and tell me what you'd like."
You open the book, and sure enough, it's a cocktail menu.
(You can have X more drinks from the speakeasy today.)
![]() |
glass of "milk" | 250 Meat |
![]() |
cup of "tea" | 250 Meat |
![]() |
thermos of "whiskey" | 250 Meat |
![]() |
Lucky Lindy | 500 Meat |
Tell the bartender a drink password:
- Giving a correct password:
- Giving an incorrect password:
- Attempting to purchase a drink when already overdrunk:
Passwords
- Giving a correct password unlocks the associated drink for your entire clan. Passworded drinks will not appear in the menu until their password has been given.
- Giving an incorrect password disables the password entry box for several minutes. There is also another limit on guesses (needs spading).
- The password "swordfish" unlocks the Lucky Lindy.