A Speakeasy: Difference between revisions

From A KoL Wiki
imported>Billybobfred
Passwords: http://i.imgur.com/8IcBZf1.png someone in a clan that both has the speakeasy and allows hobopolising confirm this pls
imported>Billybobfred
Line 34: Line 34:
*Giving an incorrect password disables the password entry box for several minutes. There is also clan-wide limit of about 100 guesses/day (needs spading).
*Giving an incorrect password disables the password entry box for several minutes. There is also clan-wide limit of about 100 guesses/day (needs spading).
*The password "swordfish" unlocks the [[Lucky Lindy]].
*The password "swordfish" unlocks the [[Lucky Lindy]].
*A password spoken by [[Hodgman, the Hoboverlord]] unlocks the [[Flivver]].
*A password spoken by [[Hodgman, The Hoboverlord]] unlocks the [[Flivver]].


[[Category:VIP Lounge Furnishings|Speakeasy, A]]
[[Category:VIP Lounge Furnishings|Speakeasy, A]]

Revision as of 06:17, 3 July 2014

A Speakeasy
A Speakeasy

A Speakeasy is located in the Clan VIP Lounge after a Clan speakeasy has been used.

When "Used"

You step into the phone booth. The phone rings, and you answer it. "Welcome, Sir/Madam," says the voice on the other end, the voice of a posh respectable gentleman. "Please consult the phone book and tell me what you'd like."

You open the book, and sure enough, it's a cocktail menu.

(You can have X more drinks from the speakeasy today.)

glass of "milk" 250 Meat
cup of "tea" 250 Meat
thermos of "whiskey" 250 Meat
Lucky Lindy 500 Meat
Tell the bartender a drink password:

  • Giving a correct password:
"Very good, Sir/Madam, very good." says the voice on the other end of the phone. A panel opens and an updated "phone book" is deposited in the booth.

  • Giving an incorrect password:
"I'm quite sorry, but I'm sure I don't know what you mean." says the fancy voice, unable to conceal its fancy disappointment.

  • Attempting to purchase a drink when already overdrunk:
You've clearly had enough already.

Passwords

  • Giving a correct password unlocks the associated drink for your entire clan. Passworded drinks will not appear in the menu until their password has been given.
  • Giving an incorrect password disables the password entry box for several minutes. There is also clan-wide limit of about 100 guesses/day (needs spading).
  • The password "swordfish" unlocks the Lucky Lindy.
  • A password spoken by Hodgman, The Hoboverlord unlocks the Flivver.