A Speakeasy: Difference between revisions

From A KoL Wiki
imported>Vorzer
When "Used": Added "you can't afford that" message, slightly rearranged messages
imported>Lotsofphil
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*''Attempting to purchase a drink when already overdrunk:''
*''Attempting to purchase a drink when already overdrunk:''
<center>You've clearly had enough already.</center>
<center>You've clearly had enough already.</center>
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*''Attempting to purchase a drink when in [[Oxygenarian]] or [[Teetotaler]]:''
<center>You don't drink, don't drink.</center>
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*''Attempting to purchase a drink when in [[KOLHS]]:''
*''Attempting to purchase a drink when in [[KOLHS]]:''

Revision as of 16:59, 5 July 2014

A Speakeasy
A Speakeasy

A Speakeasy is located in the Clan VIP Lounge after a Clan speakeasy has been used.

When "Used"

You step into the phone booth. The phone rings, and you answer it. "Welcome, Sir/Madam," says the voice on the other end, the voice of a posh respectable gentleman. "Please consult the phone book and tell me what you'd like."

You open the book, and sure enough, it's a cocktail menu.

(You can have X more drinks from the speakeasy today.)

glass of "milk" 250 Meat
cup of "tea" 250 Meat
thermos of "whiskey" 250 Meat
Lucky Lindy 500 Meat
Bee's Knees 500 Meat
Hot Socks 5,000 Meat
Flivver 20,000 Meat
Sloppy Jalopy 100,000 Meat
Tell the bartender a drink password:

  • Giving a correct password:
"Very good, Sir/Madam, very good." says the voice on the other end of the phone. A panel opens and an updated "phone book" is deposited in the booth.

  • Giving an incorrect password:
"I'm quite sorry, but I'm sure I don't know what you mean." says the fancy voice, unable to conceal its fancy disappointment.

  • Attempting to unlock a drink already unlocked:
Your clan has already unlocked that drink.

  • Attempting to purchase a drink when already overdrunk:
You've clearly had enough already.

You don't drink, don't drink.

  • Attempting to purchase a drink when in KOLHS:
We don't serve minors here, kid. Get lost.

  • Attempting to purchase a drink without enough meat onhand:
You can't afford that.

Passwords

  • Giving a correct password unlocks the associated drink for your entire clan. Passworded drinks will not appear in the menu until their password has been given.
  • Giving an incorrect password disables the password entry box for several minutes. There is also clan-wide limit of about 100 guesses/day (needs spading).
  • The password "swordfish" unlocks the Lucky Lindy.
  • The clan-specific password to unlock the Flivver spoken by Hodgman, The Hoboverlord.
  • The clan-specific password to unlock the Bee's Knees can be found by doing the following:
  • The clan-specific password to unlock Hot Socks can be found by Resting:
    • The password is 11 characters long, all uppercase, with no repeating characters
    • Each person in the clan can rarely find a single letter (shown in red) by using non-free rests
    • All letters found will be in the password
    • A list of all the words that qualify can be found here.
  • The clan-specific 55-character password to unlock the Sloppy Jalopy can be found by piecing together many 5-character purple strings from 64735 scrolls. This requires multiple players participating, since the scroll isn't used up and therefore only reveals one string per player.
    • By entering a clan with a full known password, a player's string index (e.g. 1-5 or 13-17) can be found. This index is the same across clans (but not necessarily across ascension). This can reduce the number of codes needed to identify the full 55-character string.