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* '''[[Seal Clubber]]''' - Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive. | * '''[[Seal Clubber]]''' - Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive. | ||
* '''[[Turtle Tamer]]''' - The Turtle Tamer's mystical connection with his terrapin brethren imbues him with great power. | * '''[[Turtle Tamer]]''' - The Turtle Tamer's mystical connection with his/her terrapin brethren imbues him/her with great power. (S)he excels at moving very slowly and winning footraces with smug satisfaction. His/her Muscle is the key to his/her success, and to his/her long lifespan. | ||
* '''[[Pastamancer]]''' - With his mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. | * '''[[Pastamancer]]''' - With his/her mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. (S)he relies on his/her Mysticality to get ahead in the world. | ||
* '''[[Sauceror]]''' - Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute. | * '''[[Sauceror]]''' - Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute. | ||
* '''[[Disco Bandit]]''' - The Disco Bandit boogies to and fro, hither and yon. Whence comes he? No man knows. Whither strikes he next? All men live in fear of him and his Moxie. | * '''[[Disco Bandit]]''' - The Disco Bandit boogies to and fro, hither and yon. Whence comes (s)he? No man knows. Whither strikes (s)he next? All men live in fear of him/her and his/her Moxie. | ||
* '''[[Accordion Thief]]''' - The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies." | * '''[[Accordion Thief]]''' - The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies/gentleman." | ||
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* '''[[Beyond the Pale|Astral Spirit]]''' - When you [[ascension|ascend]], you become the character class Astral Spirit, which means nothing more than lack of one of the six character classes. As an Astral Spirit, your level, Muscle, Mysticality, Moxie, HP, MP, and adventures are set to infinity, but as you might expect, on a plane of existence where everyone is the same, infinite stats are not very useful. | * '''[[Beyond the Pale|Astral Spirit]]''' - When you [[ascension|ascend]], you become the character class Astral Spirit, which means nothing more than lack of one of the six character classes. As an Astral Spirit, your level, Muscle, Mysticality, Moxie, HP, MP, and adventures are set to infinity, but as you might expect, on a plane of existence where everyone is the same, infinite stats are not very useful. |
Revision as of 19:53, 14 August 2008
There are six distinct classes in the Kingdom of Loathing. Each centers around one of three main stats, and each has a different set of skills to use.
- Seal Clubber - Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.
- Turtle Tamer - The Turtle Tamer's mystical connection with his/her terrapin brethren imbues him/her with great power. (S)he excels at moving very slowly and winning footraces with smug satisfaction. His/her Muscle is the key to his/her success, and to his/her long lifespan.
- Pastamancer - With his/her mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. (S)he relies on his/her Mysticality to get ahead in the world.
- Sauceror - Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute.
- Disco Bandit - The Disco Bandit boogies to and fro, hither and yon. Whence comes (s)he? No man knows. Whither strikes (s)he next? All men live in fear of him/her and his/her Moxie.
- Accordion Thief - The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies/gentleman."
- Astral Spirit - When you ascend, you become the character class Astral Spirit, which means nothing more than lack of one of the six character classes. As an Astral Spirit, your level, Muscle, Mysticality, Moxie, HP, MP, and adventures are set to infinity, but as you might expect, on a plane of existence where everyone is the same, infinite stats are not very useful.
Notes
- Cristobal Colon (#1492), the mythical source of the comfy blankets, is a level 23 Seal Clubber, but has the class title of "Explorer" (quotes included), rather than the standard title of "Seal Clubber".
- The Toot Oriole (#7007) has no distinct class, but has the class title of "Helpful Bird (NPC)" and a Disco Bandit tattoo.
- Don Pygoscelis (#176862) is a level 11 Accordion Thief (a Sub-Apprentice Accordion Thief).
- Uncle Crimbo (#666) is a level 11 Seal Clubber (a Reindeer Threatener). The account creation date shows that he was born on December 25, 0.
- Radiobugbear (#493540) is a level 1 Seal Clubber (a Lemming Trampler)
- The Ghost of the English Language (#800) is a level 14 Astral Spirit, and as a result has no definitive class.
- The RNG has a class title of "Inscrutable Force", and a variable level and playerid.
References
- The different names for each level are possibly the oldest reference to NetHack; for example, Archaeologists start out as a Diggers but, when they get to level 3, become a Field Workers.