Common Metaphors: Difference between revisions

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New page: {{NeedsContent|comment=More metaphors?}} In Kingdom Of Loathing, Jick and company have used certain metaphors and actions to help clue the player as to an effect that might be in place. Be...
 
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;Smelling
;Smelling
:Meat bonus. Inhalers and almost anything affecting your sense of smell will affect how much meat drops. ([[Flared Nostrils]] is an exception.)
:Meat bonus. Inhalers and almost anything affecting your sense of smell will affect how much meat drops. ([[Flared Nostrils]] and [[On the trail]] are exceptions.)


;Burping
;Burping

Revision as of 18:29, 19 October 2009

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More metaphors?

In Kingdom Of Loathing, Jick and company have used certain metaphors and actions to help clue the player as to an effect that might be in place. Below lists the more commonly used ones.

Winking
Meat bonus. Any familiar that winks or item that makes the player start winking will likely increase the amount of meat dropped. This originated with the first meat-drop familiar, the Leprechaun.
Smiling
Stat gain bonus. The smile first originated with the bloody face on the Volleyball familiar, a reference to Wilson from the movie Castaway.
Dancing
Item drop bonus. The Baby Gravy Fairy danced when it found items, and that has been extended to other familiars and effects. The choice of dancing appears to have been an arbitrary one however.
Seeing Clearly
Item drop bonus. Mostly used with eyedrops, as there are 4 in the game that boost item drops. In addition, some effects which cloud your vision can lower item drops. Note that this contrasts winking being a meat drop booster.
Smelling
Meat bonus. Inhalers and almost anything affecting your sense of smell will affect how much meat drops. (Flared Nostrils and On the trail are exceptions.)
Burping
MP regeneration. Originated with the choice to make soda water an MP regeneration item, and has extended to sham champagne, carbonated water lily, and almost any soft drink in the kingdom.
Dazed and confused
Deleveling. Less a metaphor, and more likely just an accurate description of deleveling. Sometimes will be described as "leaving the monster visibly shaken".
Animal sympathy
Familiar weight. Do you love animals? So does Brother Corsican! A few items and effects describe you as being more in touch with the animal kingdom, an indication something will affect familiar stat gains or weight.