Common Metaphors: Difference between revisions

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{{NeedsContent|comment=More metaphors?}}
{{NeedsContent|comment=More metaphors?}}
In Kingdom Of Loathing, Jick and company have used certain metaphors and actions to help clue the player as to an effect that might be in place. Below lists the more commonly used ones.
In Kingdom of Loathing, Jick and company have used certain metaphors and actions to help clue the player as to an effect that might be in place. Below lists the more commonly used ones.


;Winking
=====Anger and annoyance=====
:[[Meat Drops from Monsters|Meat bonus]]. Any familiar that winks or item that makes the player start winking will likely increase the amount of meat dropped. This originated with the first meat-drop familiar, the Leprechaun.
[[Monster level]]. Many skills and items that increase monster level will include messages about making monsters upset.


;Smiling
=====Animal sympathy=====
:[[Stat Gains from Fights|Stat gain bonus]]. The smile first originated with the bloody face on the Volleyball familiar, a reference to Wilson from the movie Castaway.
[[Familiar weight]]. Do you love animals? So does [[Brother Corsican's Blessing|Brother Corsican]]! A few items and effects describe you as being more in touch with the animal kingdom, an indication something will affect familiar stat gains or weight.


;Dancing
=====Burping/Carbonation=====
:[[Items from monsters|Item drop bonus]]. The Baby Gravy Fairy danced when it found items, and that has been extended to other familiars and effects. The choice of dancing appears to have been an arbitrary one however.
[[MP regeneration]]. Originated with the choice to make soda water an MP regeneration item, and has extended to [[sham champagne]], [[carbonated water lily]], and almost any [[Oscus's neverending soda|soft drink]] in the kingdom.


;Seeing Clearly
=====Dancing=====
:[[Items from monsters|Item drop bonus]]. Mostly used with eyedrops, as there are 4 in the game that boost item drops. In addition, some [[Temporary Blindness|effects]] which cloud your vision can lower item drops. Note that this contrasts winking being a meat drop booster.
[[Items from monsters|Item drop bonus]]. The Baby Gravy Fairy danced when it found items, and that has been extended to other familiars and effects. The choice of dancing appears to have been an arbitrary one however.


;Smelling
=====Dazed and confused=====
:[[Meat Drops from Monsters|Meat bonus]]. Inhalers and almost anything affecting your sense of smell will affect how much meat drops. ([[Flared Nostrils]] and [[On the trail]] are exceptions.)
[[Monster level|Deleveling]]. Less a metaphor, and more likely just an accurate description of deleveling. Sometimes will be described as "leaving the monster visibly shaken".


;Smelliness
=====Seeing clearly=====
:[[Combat Frequency|Combat frequency]]. This refers to how smelly you are, instead of how well you smell other things.  Many monsters in the kingdom hunt by scent, and making yourself smellier will usually increase the combat frequency.
[[Items from monsters|Item drop bonus]]. Mostly used with eyedrops, as there are four types in the game that boost item drops. In addition, some [[Temporary Blindness|effects]] which cloud your vision can lower item drops. Note that this contrasts winking being a meat drop booster.


;Burping
=====Smelliness=====
:[[MP regeneration]]. Originated with the choice to make soda water an MP regeneration item, and has extended to [[sham champagne]], [[carbonated water lily]], and almost any [[Oscus's neverending soda|soft drink]] in the kingdom.
[[Combat Frequency|Combat frequency]]. This refers to how smelly you are, instead of how well you smell other things.  Many monsters in the kingdom hunt by scent, and making yourself smellier will usually increase the combat frequency.
 
=====Smelling=====
[[Meat Drops from Monsters|Meat bonus]]. Inhalers and almost anything affecting your sense of smell will affect how much meat drops. ([[Flared Nostrils]] and [[On the trail]] are exceptions.)
 
=====Smiling=====
[[Stat Gains from Fights|Stat gain bonus]]. The smile first originated with the bloody face on the Volleyball familiar, a reference to Wilson from the movie Castaway.
 
=====Winking=====
[[Meat Drops from Monsters|Meat bonus]]. Any familiar that winks or item that makes the player start winking will likely increase the amount of meat dropped. This originated with the first meat-drop familiar, the Leprechaun.


;Dazed and confused
:[[Monster level|Deleveling]]. Less a metaphor, and more likely just an accurate description of deleveling. Sometimes will be described as "leaving the monster visibly shaken".


;Anger and annoyance
:[[Monster level]].  Many skills and items that increase monster level will include messages about making monsters upset.


;Animal sympathy
:[[Familiar weight]]. Do you love animals? So does [[Brother Corsican's Blessing|Brother Corsican]]! A few items and effects describe you as being more in touch with the animal kingdom, an indication something will affect familiar stat gains or weight.


[[Category:Basics]]
[[Category:Basics]]

Revision as of 20:10, 30 October 2009

This page is in need of content.

More metaphors?

In Kingdom of Loathing, Jick and company have used certain metaphors and actions to help clue the player as to an effect that might be in place. Below lists the more commonly used ones.

Anger and annoyance

Monster level. Many skills and items that increase monster level will include messages about making monsters upset.

Animal sympathy

Familiar weight. Do you love animals? So does Brother Corsican! A few items and effects describe you as being more in touch with the animal kingdom, an indication something will affect familiar stat gains or weight.

Burping/Carbonation

MP regeneration. Originated with the choice to make soda water an MP regeneration item, and has extended to sham champagne, carbonated water lily, and almost any soft drink in the kingdom.

Dancing

Item drop bonus. The Baby Gravy Fairy danced when it found items, and that has been extended to other familiars and effects. The choice of dancing appears to have been an arbitrary one however.

Dazed and confused

Deleveling. Less a metaphor, and more likely just an accurate description of deleveling. Sometimes will be described as "leaving the monster visibly shaken".

Seeing clearly

Item drop bonus. Mostly used with eyedrops, as there are four types in the game that boost item drops. In addition, some effects which cloud your vision can lower item drops. Note that this contrasts winking being a meat drop booster.

Smelliness

Combat frequency. This refers to how smelly you are, instead of how well you smell other things. Many monsters in the kingdom hunt by scent, and making yourself smellier will usually increase the combat frequency.

Smelling

Meat bonus. Inhalers and almost anything affecting your sense of smell will affect how much meat drops. (Flared Nostrils and On the trail are exceptions.)

Smiling

Stat gain bonus. The smile first originated with the bloody face on the Volleyball familiar, a reference to Wilson from the movie Castaway.

Winking

Meat bonus. Any familiar that winks or item that makes the player start winking will likely increase the amount of meat dropped. This originated with the first meat-drop familiar, the Leprechaun.